15 #include <boost/signals2.hpp>
27 const IdSet& baseIds );
32 virtual bool setBlockSelectionChange(
bool);
35 return myBlockSelectionChange;
40 virtual void clearBackups();
bool myBlockSelectionChange
Definition: vrfSelectionManager.h:48
The master window of the scene.
Definition: DtSelectionManager.h:28
Contains makVrv:DtSelectionManager class.
boost::signals2::signal< void(const IdSet &, const IdSet &)> signal_selectionMaintained
Definition: vrfSelectionManager.h:45
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Override to prevent terrain from being in multiple selection if that is the operation to be performed...
Definition: vrfSelectionManager.h:20
SelectionOperation
Definition: DtSelectionManager.h:58
bool blockSelectionChange() const
Definition: vrfSelectionManager.h:33
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32