34 virtual bool addWindow(
const std::string& displayName,
38 virtual void destroyWindow(
const std::string& displayName,
39 const std::string& windowName );
42 virtual void modifyWindow(
const std::string& displayName,
43 const std::string& windowName,
Component which owns how the application is displayed.
Definition: DtDisplay.h:27
The abstract Window engine handler.
Definition: DtDisplayProctor.h:27
This owns a list of channel configurations.
Definition: DtWindowConfiguration.h:28
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Implementation of the makVrv::DtDisplayProctor.
Definition: DtDisplayProctorImpl.h:21
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Contains DLL export macros.
DtDisplay * myDisplay
Definition: DtDisplayProctorImpl.h:48