17 class DtFeatureLayerRecord;
31 const std::string&
filename,
bool simOnly=
false);
75 void groundClampFeatures();
76 void checkForDisplayFeatureChanged(
int mode,
int setting,
bool state);
The feature layer is a type of terrain layer which contains features, such as points, lines, areas, and props created from them.
Definition: DtFeatureLayer.h:25
bool mysimOnly
Definition: DtFeatureLayer.h:83
std::string myFilename
Definition: DtFeatureLayer.h:80
std::vector< DtAddPropsRuleRecord > DtAddPropsRuleRecordVector
Definition: DtAddPropsRuleRecord.h:96
Contains makVrv::DtFeatureSet class.
A DtFeatureLayerRecord contains the information to add features from a single source file and ruleset...
Definition: DtFeatureLayerRecord.h:22
const char * filename
Definition: ioapi.h:38
Contains makVrv::DtTerrainLayer class.
The DtFeatureSet contains all of the features of a particular database. These features include point...
Definition: DtFeatureSet.h:35
The DtTerrainlayer is the base implementation of a layer of data which makes up the terrain...
Definition: DtTerrainLayer.h:33
DtFeatureSet myFeatures
Definition: DtFeatureLayer.h:82
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Record of a rule used to add props to a feaure layer.
Definition: DtAddPropsRuleRecord.h:23
makArchives::DtAddPropsRuleRecordVector myAddPropsRules
Definition: DtFeatureLayer.h:81
Contains makArchives::DtAddPropsRuleRecord class.
const char int mode
Definition: ioapi.h:38
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
This is the base Terrain Feature class which all specific feature types extend. This feature has a po...
Definition: DtFeature.h:32
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70