11 #include <diguyParticleSystem.h>
25 class DtFxParticleDesc;
26 struct DtFxParticleVertex;
33 static const int BUFFER_COUNT = 6;
43 virtual void releaseGLObjects(osg::State* state);
50 virtual void setup_particle_rendering(
int render_pass_flags, osg::RenderInfo& renderInfo);
53 virtual void end_particle_rendering(
int render_pass_flags);
56 virtual void updateProgramCache(osg::RenderInfo &renderInfo);
62 virtual void unmapMemory();
67 virtual void draw_particle_buffer(osg::RenderInfo& renderInfo,
const diguyParticleDrawDesc* draw_desc,
void* data);
70 virtual void setCameraPos(
double x,
double y,
double z);
73 virtual bdiFarPosition& cameraPos();
82 virtual void setWireframeMode(
bool mode);
94 unsigned int myVertexObject[BUFFER_COUNT];
95 int myBufferSize[BUFFER_COUNT];
int myAttrNormal
Definition: DtFxOglParticleSystemRenderer.h:117
class that executes low level OpenGL draw calls from the particle system data.
Definition: DtFxOglParticleSystemRenderer.h:30
a class to quickly render a bunch of basic primitives as debugging aids
Definition: DtFxGizmoRenderer.h:79
int myUniformUseNormalTexture
Definition: DtFxOglParticleSystemRenderer.h:126
int myAttrVertex
cache these draw to draw to avoid re-looking them up updated when the program changes ...
Definition: DtFxOglParticleSystemRenderer.h:114
int myUniformBasePosition
Definition: DtFxOglParticleSystemRenderer.h:124
int myUniformAdditiveRendering
Definition: DtFxOglParticleSystemRenderer.h:139
int myUniformYframes
Definition: DtFxOglParticleSystemRenderer.h:132
int myUniformMaterialSpecularity
Definition: DtFxOglParticleSystemRenderer.h:129
int myAttrRotation
Definition: DtFxOglParticleSystemRenderer.h:121
int myAttrFrame
Definition: DtFxOglParticleSystemRenderer.h:118
bdiFarPosition myCameraPos
current camera position
Definition: DtFxOglParticleSystemRenderer.h:86
int myUniformTranslucency
Definition: DtFxOglParticleSystemRenderer.h:137
#define DT_DLL_VRVFX
Definition: vrvFx.h:20
unsigned int myBillboardObject
instanced object we render every frame
Definition: DtFxOglParticleSystemRenderer.h:99
int myUniformRotationVector
Definition: DtFxOglParticleSystemRenderer.h:134
Contains DLL export macros.
DtDe & myDe
Definition: DtFxOglParticleSystemRenderer.h:88
const void * myLastParticleDesc
used to track when things should be relooked up not useable
Definition: DtFxOglParticleSystemRenderer.h:110
a gpu vbo representation of the particle
Definition: DtFxParticleSystem.h:364
Contains makVrv::DtFxGizmoRenderer class.
int myUniformEmissivityFactor
Definition: DtFxOglParticleSystemRenderer.h:128
DtFxGizmoRenderer myGizmoRenderer
Definition: DtFxOglParticleSystemRenderer.h:89
int myUniformHdrGain
Definition: DtFxOglParticleSystemRenderer.h:127
bool myWireframeMode
current rendering info
Definition: DtFxOglParticleSystemRenderer.h:91
int myUniformVertCount
Definition: DtFxOglParticleSystemRenderer.h:133
int myUniformSoftness
Definition: DtFxOglParticleSystemRenderer.h:138
int myAttrAge
Definition: DtFxOglParticleSystemRenderer.h:119
int myAttrColor
Definition: DtFxOglParticleSystemRenderer.h:116
int myUniformXframes
Definition: DtFxOglParticleSystemRenderer.h:131
const void * myLastProgram
used to track when things should be relooked up not useable
Definition: DtFxOglParticleSystemRenderer.h:108
int myUniformLightDirection
Definition: DtFxOglParticleSystemRenderer.h:135
virtual void setup_particle_rendering(int render_pass_flags)
needed by base class, now no-ops so that render info can get passed in.
Definition: DtFxOglParticleSystemRenderer.h:46
virtual void draw_particle_buffer(const diguyParticleDrawDesc *draw_desc, void *data)
needed by base class, now no-ops
Definition: DtFxOglParticleSystemRenderer.h:65
int myAttrSize
Definition: DtFxOglParticleSystemRenderer.h:120
int myAttrPositions
Definition: DtFxOglParticleSystemRenderer.h:115
int myRenderPassFlags
current render pass info, these are from diguyApp
Definition: DtFxOglParticleSystemRenderer.h:105
const char int mode
Definition: ioapi.h:38
int myUniformMaterialMetallicness
Definition: DtFxOglParticleSystemRenderer.h:130
unsigned int myBillboardXZObject
Definition: DtFxOglParticleSystemRenderer.h:101
int myAttrVelocity
Definition: DtFxOglParticleSystemRenderer.h:122
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
int myUniformUseTexture
Definition: DtFxOglParticleSystemRenderer.h:125
int myUniformLighting
Definition: DtFxOglParticleSystemRenderer.h:136
bdiVec3f myRotationVector
Definition: DtFxOglParticleSystemRenderer.h:103
unsigned int myBillboardZObject
Definition: DtFxOglParticleSystemRenderer.h:100
int myCurrentVBOIndex
Definition: DtFxOglParticleSystemRenderer.h:96