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include
vrvGraphicsUtils
DtGlScreenQuad.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2019 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvGraphicsUtils/vrvGraphicsUtils.h
>
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namespace
makVrv
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{
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class
DT_DLL_VRVGRAPHICSUTILS
DtGlScreenQuad
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{
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private
:
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DtGlScreenQuad
(
const
DtGlScreenQuad
&);
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DtGlScreenQuad
& operator=(
const
DtGlScreenQuad
&);
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public
:
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DtGlScreenQuad
();
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virtual
~
DtGlScreenQuad
();
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virtual
void
draw();
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protected
:
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unsigned
int
vbo
;
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};
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}
vrvGraphicsUtils.h
Dll export defines.
makVrv::DtGlScreenQuad::vbo
unsigned int vbo
Definition:
DtGlScreenQuad.h:37
makVrv::DtGlScreenQuad
A helper classes for Rendering a fullscreen quad.
Definition:
DtGlScreenQuad.h:17
DT_DLL_VRVGRAPHICSUTILS
#define DT_DLL_VRVGRAPHICSUTILS
Definition:
vrvGraphicsUtils.h:18
Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (
www.mak.com
)