21 class DtOverlayDirectionLineModel;
23 class DtCoordinateSystem;
40 virtual void update(
DtTime tNow );
48 virtual bool needsUpdate(
DtTime tNow );
55 virtual void attachDirectionLineModel(
DtUniqueID id);
59 virtual void slot_sceneObjectDeleted(
DtUniqueID id);
62 virtual void slot_onCoordinateSystemChanged();
Contains makVrv::DtDe class.
An abstract base class for objects that require updates. This object automatically adds itself to a D...
Definition: DtTickable.h:26
DtTime myLastUpdateTime
The last time update was called.
Definition: DtHeadingLineUpdater.h:85
DtSignalConnectionManager mySignals
Signal manager to auto disconnect boost signals.
Definition: DtHeadingLineUpdater.h:88
DtDe & myDe
The display engine.
Definition: DtHeadingLineUpdater.h:66
DtHeadingLineUpdater updates symbol decorations with distributed side data.
Definition: DtHeadingLineUpdater.h:28
Contains makVrv:DtIntersector class.
double myLastSymbolUpdateTime
The last time the symbols were updated; used to slow down updating if once per frame is undesirable...
Definition: DtHeadingLineUpdater.h:82
DtUniqueID myUniqueId
This distributed object's unique identifier.
Definition: DtHeadingLineUpdater.h:72
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
DtOverlayDirectionLineModel * myLineModel
The model to update.
Definition: DtHeadingLineUpdater.h:78
DtCoordinateSystem * myCoordinateSystem
The coordinate system.
Definition: DtHeadingLineUpdater.h:69
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
DtSceneObject * mySceneObject
A pointer to the current scene object.
Definition: DtHeadingLineUpdater.h:75
Base class to provide boost signal/slot management.
Contains the declaration for makVrv::DtTickable.
A DtSceneObject represents an object that can be positioned in the scene by (possibly) attaching it t...
Definition: DtSceneObject.h:42
Contains makVrv::DtUniqueID type.
DtOverlayDirectionLineModel defines an abstract base class that all direction line models must implem...
Definition: DtOverlayDirectionLineModel.h:26
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Contains DLL export macros.