17 #include <osg/ref_ptr>
19 #include <unordered_set>
91 virtual void excludeTexture(
const std::string& textureFileAbsolutePath);
94 virtual bool isExcluded(
const std::string& textureFileAbsolutePath)
const;
98 virtual bool needsMaxTextureResolutionComputation(
void)
const;
int myMipLevelStart
Definition: DtIndirectLimitTextureStrategy.h:52
int myStartMipMapHeight
Definition: DtIndirectLimitTextureStrategy.h:54
DtVirtualBaseClassCreator< DtIndirectLimitTextureStrategy, const DtVector2< int > & > DtIndirectLimitTextureStrategyCreator
creator
Definition: DtIndirectLimitTextureStrategy.h:31
int myStartMipMapWidth
Definition: DtIndirectLimitTextureStrategy.h:53
const DtVector2< int > myLimitTexturesResolution
Definition: DtIndirectLimitTextureStrategy.h:104
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
std::unordered_set< std::string > myExcludedTextureFiles
Definition: DtIndirectLimitTextureStrategy.h:106
DtDe & myDe
Definition: DtIndirectLimitTextureStrategy.h:103
structure that holds the adjusted mip level to start reading the image from, for the given limiting s...
Definition: DtIndirectLimitTextureStrategy.h:43
Variadic templated creator class for defining a DtVirtualBaseClass creator that is automatically regi...
Definition: DtVirtualBaseClassCreator.h:22
friend DtIndirectLimitTextureStrategyCreator
only creator can create
Definition: DtIndirectLimitTextureStrategy.h:69
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), const ImVec4 &tint_col=ImVec4(1, 1, 1, 1), const ImVec4 &border_col=ImVec4(0, 0, 0, 0))
DtIndirectTextureLimitAdjustedMipMap()
constructor
This class is passed as a pointer to DtIndirectTextureProcessor. The processor then uses this in conj...
Definition: DtIndirectLimitTextureStrategy.h:65
Contains DLL export macros.
const char * creatorTypeName< DtIndirectLimitTextureStrategy >(void)
template specialization for the creator (pass the class being created to the creatorTypeName template...
Definition: DtIndirectLimitTextureStrategy.h:38
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70