26 class DtCoordinateSystem;
27 class DtDisplayUnitsConverter;
48 virtual bool needsUpdate(
DtTime tNow )
override;
52 virtual void update(
DtTime tNow )
override;
62 virtual void slot_sceneObjectToBeDeleted(
const DtUniqueID&
id );
65 virtual void slot_coordinateSystemChanged();
68 virtual void setDisplayUnitCollection(
const DtUnicode& displayUnitType );
71 virtual void setForceType(
int force );
74 virtual void setDisplayStrings( std::string displayName,
75 std::string objectType, std::string identifierString );
79 virtual void setVisible(
bool v );
82 virtual void updateDisplayUnitCollectionNameIfNeeded( );
89 virtual void updateBasedOnLatestDisplayUnitSettings( );
95 virtual void connectToDisplayUnitSettingSignals();
A unicode string. DtUnicode stores a UTF-16 encoded unicode string. Code Point, a Unicode character...
Definition: DtUnicode.h:33
An abstract base class for objects that require updates. This object automatically adds itself to a D...
Definition: DtTickable.h:26
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
Utility class for doing global unit conversion. All conversions functions use the following naming co...
Definition: DtDisplayUnitsSettingsManager.h:61
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
Contains makVrv::DtForceManager class.
Base class to provide boost signal/slot management.
Contains the declaration for makVrv::DtTickable.
A DtSceneObject represents an object that can be positioned in the scene by (possibly) attaching it t...
Definition: DtSceneObject.h:42
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Contains DLL export macros.