13 #include <matrix/vlVector.h>
31 DtSceneObjectAgent* sceneObject,
int modelSet );
37 void setDelayTime(
double d);
40 double delayTime()
const;
43 virtual void createModelAgents()
override;
44 virtual void destroyModelAgents()
override;
47 virtual void setInitialValuesFromVisualizerDefinition()
override;
48 virtual void setModelDefinitionForAgents();
std::string mySchema
Definition: DtInteractionStateVisualizer.h:66
Base class for interaction model visualizers.
Definition: DtInteractionStateVisualizer.h:22
double myLifeTime
Definition: DtInteractionStateVisualizer.h:64
DtSceneObjectAgent * myTemporarySceneObjectAgent
This visualizer requires its own scene object for detonations. This scene object can be passed to the...
Definition: DtInteractionStateVisualizer.h:62
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:38
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv:DtStateVisualizer class.
std::list< DtModelAgent * > myModels
Definition: DtInteractionStateVisualizer.h:51
The DtStateVisualizer is an abstract class. Developers derive from this to create logic that "directs...
Definition: DtStateVisualizer.h:32
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:25
double myDelayTime
Definition: DtInteractionStateVisualizer.h:65