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DtOpenVRMixedRealityMask.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 #pragma once
10 
13 
14 namespace makVrv
15 {
16 
19  {
20  public:
23 
25  virtual ~DtOpenVRMixedRealityMask();
26 
29 
31  DtOpenVRMixedRealityMask& operator=(const DtOpenVRMixedRealityMask& other) = delete;
32 
33  protected:
37  virtual void initalizeMaskingObectImplementation(std::string modelFile);
38 
40  void setupPrepassNode(osg::Node* modelNode);
41 
42  protected:
43 
44  // roots to allow us to attach the model multiple times with different statesets
46 
48  };
49 }
Contains DLL export macros.
A OpenVR implementation of mixed reality mask.
Definition: DtOpenVRMixedRealityMask.h:18
osg::ref_ptr< osg::Program > myMaskProgram
Definition: DtOpenVRMixedRealityMask.h:47
Object used for mixed reality masking. Handles installing object into scene and syncing position with...
#define DT_DLL_VRVVR
Definition: vrvVirtualReality.h:19
osg::ref_ptr< osg::Group > myMaskPrePassNode
Definition: DtOpenVRMixedRealityMask.h:45
Object to handle rendering a mixed reality mask object into the scene. Typically the it renders an ob...
Definition: DtMixedRealityMask.h:38
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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