17 #include <matrix/vlVector.h>
23 class DtOsgSceneConnector;
41 virtual void setPosition(
int vtx,
const DtVector& position );
44 virtual void removePosition(
int vtx );
47 virtual void setOrientation(
int vtx,
const DtTaitBryan& orientation );
50 virtual void setColor(
float r,
float g,
float b,
float a );
53 virtual void setWidth(
float width );
56 virtual void setStipplePattern(
unsigned int pattern,
int repeatFactor );
60 virtual void setStyleSegments(
const std::vector<double>& segmentPercentages);
63 virtual void setSegmentColor(
unsigned int segmentIndex,
64 float r,
float g,
float b,
float a);
67 virtual const std::vector<DtVector>& points()
const;
70 virtual void setArrowSize(
double);
73 virtual void setArrowStyle(
int);
76 virtual void setSegmentLightningStyle(
unsigned int segmentIndex,
77 bool enableLightningStyle);
80 virtual void setSegmentStartArrow(
unsigned int segmentIndex,
84 virtual void setSegmentEndArrow(
unsigned int segmentIndex,
89 virtual void setSegmentStipplePattern(
unsigned int segmentIndex,
90 unsigned int stipplePattern,
int repeatFactor);
93 virtual void setSegmentWidth(
unsigned int segmentIndex,
98 virtual void setSegmentStartColor(
unsigned int segmentIndex,
float r,
99 float g,
float b,
float a );
103 virtual void setSegmentEndColor(
unsigned int segmentIndex,
float r,
104 float g,
float b,
float a );
107 virtual void setStopOnTerrainIntersection(
bool enabled);
110 virtual void setOcclusionEnabled(
bool enabled);
113 virtual void setPickable(
bool pickable );
117 virtual void setVisible(
bool isVisible);
121 virtual void setIsSupportModel(
bool isSupport);
124 virtual void setModelDefinition(
const std::string& str );
132 virtual void addToScene(
const DtUniqueID& sceneObjectId,
int modelSet,
133 int visualizerType );
136 virtual void removeFromScene();
139 virtual void update();
146 virtual void needsUpdate();
bool myNeedsUpdate
Definition: DtOsg3DSegmentedLineModel.h:150
Contains declaration of Dt3DSegmentedLineModel.
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
OSG implementation of distributed attachable segmented line model.
Definition: DtOsg3DSegmentedLineModel.h:27
DtOsgSceneConnector is used by models to create an OSG position/orientation transform so that it can ...
Definition: DtOsgSceneConnector.h:76
Contains makVrv::DtUniqueID type.
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
DtOsgSceneConnector * mySceneConnector
Definition: DtOsg3DSegmentedLineModel.h:149
The model interface for remote graphics segmented lines.
Definition: Dt3DSegmentedLineModel.h:18