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DtOsgEffectTextureController.h
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1 /******************************************************************************
2 ** Copyright (c) 2021 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
15 
16 #include <osgDB/Options>
17 
18 #include <osg/Referenced>
19 #include <osg/ExtendedMaterial>
20 #include <osg/StateAttribute>
21 
22 #include <string>
23 
24 namespace osg
25 {
26  class StateSet;
27  class Texture;
28 }
29 namespace osgEarth
30 {
31  class VirtualProgram;
32 }
33 
34 namespace makVrv
35 {
36  class DtOsgShaderManager;
37  class DtOsgFileCache;
38  class DtPossibleFileNamesCache;
39 
40  struct DtVirtualProgramParams;
41 
44  class DT_DLL_VRVOSG DtOsgEffectTextureController : public osg::Referenced
45  {
46  public:
48  DtOsgEffectTextureController(DtDe& de, int type, const std::string& effectTypeCode);
49 
50  public: // Implementation methods
51 
53  virtual const std::string& effectTypeCode() const;
54 
56  virtual int effectTextureType() const;
57 
64  virtual osg::Texture* installEffectTexture(osg::Texture* baseTexture, int baseTexUnit,
65  osg::StateSet* stateSet, const osgDB::Options* dbOptions, const DtPossibleFileNamesCache& possibleFilenames) const;
66 
68  virtual void findEffectTexture(const std::string& baseTextureName, const osgDB::Options* dbOptions, const DtPossibleFileNamesCache& possibleFilenames, const osg::Texture* baseTexture, osg::ref_ptr<osg::Texture>& effectTexture) const;
69 
71  virtual bool installShaders(int baseUnit, int effectUnit, const osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName) const { return true; }
72 
73  protected:
74 
77 
79  virtual osgEarth::VirtualProgram* installVirtualProgram(int baseUnit, int effectUnit, const osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName
80  , const DtVirtualProgramParams& params) const;
81 
82  // applies default shader LOD ranges, if applicable
83  virtual void applyDefaultShaderLODRanges(osgEarth::VirtualProgram* vp, const std::string& function) const;
84  protected:
85 
87  const std::string myEffectTypeCode;
88 
90 
93  };
94 }
virtual bool installShaders(int baseUnit, int effectUnit, const osg::Texture *tex, osg::StateSet *stateSet, const std::string &baseTextureName) const
install shaders for a stateset if required by this effect.
Definition: DtOsgEffectTextureController.h:71
Contains makVrv::DtEffectTextureType declaration.
A thread safe cache containing a list of possible file names for effect textures, based on the curren...
Definition: DtPossibleFileNamesCache.h:27
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
float myDefaultMaxRange
Definition: DtOsgEffectTextureController.h:89
The OSG implementation of makVrv::DtOsgFileCache. This will cache files as .ive&#39;s for quicker load ti...
Definition: DtOsgFileCache.h:54
DtDe & myDe
Definition: DtOsgEffectTextureController.h:92
Base class for controllers that install and control effect textures.
Definition: DtOsgEffectTextureController.h:44
const int myEffectTextureType
Definition: DtOsgEffectTextureController.h:86
Contains DLL export macros.
const DtOsgFileCache & myFileCache
Definition: DtOsgEffectTextureController.h:91
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
const std::string myEffectTypeCode
Definition: DtOsgEffectTextureController.h:87
structure to pass encapsulate parameters of a particular VP
Definition: DtVirtualProgramParams.h:19

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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