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DtSpeedTreeForest.h
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1 /******************************************************************************
2 ** Copyright (c) 2022 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvSt/vrvSt.h>
15 #include <vrvCore/DtTreeRecord.h>
16 #include <vrvCore/DtForestObject.h>
17 #include <osg/ref_ptr>
18 #include <osg/PositionAttitudeTransform>
19 #include <osg/Geode>
20 #include <osg/BoundingBox>
21 
22 #include <OsgST_Forest.h>
23 
24 #include <unordered_set>
25 
26 #include <tbb/mutex.h>
27 
28 namespace makOsgSpeedTree
29 {
30  class TreeInstance;
31  struct TreeInstanceDescriptor;
32 }
33 
34 namespace makVrv
35 {
36  class DtAgentUpdateResolverInterface;
37  class DtSpeedTreeModelInstance;
38  class DtSpeedTreeCore;
39  class DtEnvironmentInfo;
40  class DtOsgCullVisitorParameters;
41  class DtGlDebugGroup;
42  class DtCoordinateConverter;
43  class DtOsgRenderer;
44 
49  {
50  friend class DtSpeedTreeForestClassesCreator;
52 
53  public:
54  //Destructor
55  virtual ~DtSpeedTreeForest();
56 
58  DtSpeedTreeForest() = delete;
59 
61  DtSpeedTreeForest(const DtSpeedTreeForest& other) = delete;
62 
64  DtSpeedTreeForest& operator=(const DtSpeedTreeForest& other) = delete;
65 
66  public:
70  virtual void setVisible(bool isVisible);
71 
72  virtual void addUniqueTree(DtTreeRecord& record);
73  virtual void removeTree(DtUniqueID record);
74  virtual void removeAllTrees();
75 
76  virtual DtUniqueID addUniqueTreesToUniqueCell(DtVectorTreeRecords& records);
77  virtual void removeAllUniqueTreesAndUniqueCell(DtUniqueID cellID);
78 
79  virtual void setTreeClippingPlane(float fFar);
80  virtual void getTreeClippingPlane( float& fFar );
81 
82  virtual void setTree3DLodDistances(float fNear, float fFar);
83  virtual void getTree3DLodDistances( float& fNear, float& fFar );
84 
85  virtual void setTreeBillboardDistances(float fStart, float fEnd);
86  virtual void getTreeBillboardDistances(float& fStart, float& fEnd);
87 
89  virtual void setBillboardFadeOutRange(float fRange);
91  virtual void getBillboardFadeOutRange(float& fRange);
92 
93  virtual void enableBillboardRendering(bool enable);
94  virtual bool isBillboardRenderingEnabled() const;
95 
96  virtual void enable3DTreeRendering(bool enable);
97  virtual bool is3DTreeRenderingEnabled() const;
98 
99  virtual void enableReceiveShadows(bool enable);
100  virtual bool isReceiveShadowsEnabled() const { return myReceiveShadows; }
101 
102  virtual void setBoundingBox(const osg::BoundingBox& box);
103  virtual const osg::BoundingBox& getBoundingBox(void) const;
104 
107  virtual osg::ref_ptr<osg::Node> getRootNode(void);
108 
111  virtual void programBoundCallback(osg::ref_ptr<makOsgSpeedTree::Forest> pForest,
112  const makOsgSpeedTree::TreeType* pTreeType, uint32 programID);
113 
116  virtual void slot_reloadShaders();
117 
119  virtual void slot_treeProfilingChanged(bool active);
120 
122  virtual void slot_useGlobalAmbientChanged(bool enabled);
123 
125  virtual void slot_useGlobalDiffuseChanged(bool enabled);
126 
129  virtual void slot_perPixelLightingEnabledChanged(bool enabled);
130 
132  virtual void slot_planarReflectionsShowSpeedTreesChanged(bool enabled);
133 
135  virtual void processUnitialized();
136 
138  virtual bool initialized();
139 
141  virtual tbb::mutex& mergeDrawMutex();
142 
144  virtual tbb::mutex& mergeUpdateMutex();
145 
147  virtual osg::ref_ptr<makOsgSpeedTree::Forest>& makSpeedTreeForest();
148 
151  virtual void preCullSetup(osg::ref_ptr<makOsgSpeedTree::Forest> forest, osg::Camera* camera);
152 
153  protected:
154  // The tree scale from the .earth file and the terrain patch
155  // are applied in DtStreamedSpeedTreeThread::handleRequest
156  // However, the user could also set the model definition
157  // scale. Store model def scale when we store the ST file name
158  // so we can multiply it into the record.scale().
160  {
161  std::string strSRTFileName;
163  };
164 
165  protected:
169  DtSpeedTreeForest(DtDe& de, DtUniqueID id, const std::string& strVisManagerType);
170 
171  protected:
173  void init(const std::string& strVisManagerType);
174 
175  virtual void connectSignals(void);
176 
177  virtual osg::Vec3f computeWindDirection(float fDirection);
178 
179  virtual void setWindStrength(float fStrength);
180  virtual void setWindDirection(float fDirection);
181 
183  virtual bool preUpdateCallback(osg::ref_ptr<makOsgSpeedTree::Forest> forest);
184 
185  virtual bool preRenderCallback(osg::ref_ptr<makOsgSpeedTree::Forest> forest,
186  osg::RenderInfo& renderInfo);
187  virtual void postRenderCallback(osg::ref_ptr<makOsgSpeedTree::Forest> forest,
188  osg::RenderInfo& renderInfo);
189  virtual void provideTimeCallback(osg::ref_ptr<makOsgSpeedTree::Forest> forest,
190  double& fTime);
191 
192  virtual void pushGraphicsState(osg::RenderInfo& renderInfo);
193  virtual void popGraphicsState(osg::RenderInfo& renderInfo);
194 
196  virtual DtModelDefinition* findModelDefinition(
197  const std::string& modelDef);
198 
200  virtual bool createTree(DtTreeRecord& record);
201 
204  virtual void initTreeDesc(makOsgSpeedTree::TreeInstanceDescriptor& desc,
205  DtTreeRecord& record, const DtVector& up, DtCoordinateConverter* converter);
208  virtual void initTreeDesc(makOsgSpeedTree::TreeInstanceDescriptor& desc,
209  DtTreeRecord& record, DtCoordinateConverter* converter, bool setupTopoFrame=true);
210  virtual void applyModelDefParameters(makOsgSpeedTree::TreeInstanceDescriptor& desc,
211  DtTreeRecord& record);
212 
221  virtual const bool bindLightingAttributes(const osg::Node* node,
222  const uint32 programID, DtOsgRenderer* osgRenderer,
223  const std::string& searchNodeName);
224 
225  protected:
226  static DtOsgCullVisitorParameters* getCullParameters(
227  osg::RenderInfo& renderInfo);
228 
229  static bool isCameraOrthographic(DtOsgCullVisitorParameters* params);
230 
232  static bool isReflectionCamera(osg::Camera *camera);
233 
234  static float getZoomFactor(DtOsgCullVisitorParameters* params, DtDe& de);
235 
236  protected:
237 
238  static const float myCellSize;
239 
240  //Static members used by imgui to keep track of the ImGui state.
241  static unsigned int theLastImGuiFrameNumber;
242  static bool theEnableAsyncUpdate;
243 
244  protected:
245  makOsgSpeedTree::TreeInstanceDescriptor myScratchTreeInstanceDesc;
246  makOsgSpeedTree::TreeInstanceDescriptorCollection
248  makOsgSpeedTree::TreeInstanceCollection myScratchInstanceCollection;
249 
250  typedef std::map<std::string, ModelDefParams> MapModelDefToSTFileName;
252 
254 
255  osg::Camera* myCamera;
256 
258 
259  std::unordered_map<int, bool> myShaderBoundMap;
260 
261  float myFarPlane;
262 
267  osg::BoundingBox myBoundingBox;
270 
271  typedef std::unordered_map<DtUniqueID,
272  makOsgSpeedTree::TreeInstanceCollection> MapCellsToTrees;
274 
275  typedef std::unordered_map<DtUniqueID, makOsgSpeedTree::TreeInstance*>
278 
280  unsigned int myLastShaderHash;
281 
284 
287 
289 
291 
292  // REMOVE POST UBO CHANGE:
294 
295  osg::GLExtensions * myExt;
297 
298  // Couple mutexes to avoid thread safety issues.
299  // The merge draw mutex should be moved down into the vis manager but this
300  // was the safer and lower risk option at the moment.
304 
307 
309 
311  };
312 
317  {
318  public:
321 
322  private:
327 
328  public:
330  virtual DtForestObject* create(DtDe& de, DtUniqueID id);
331 
333  virtual DtForestObject* create(DtDe& de, DtUniqueID id, const std::string& strVisManagerType);
334  };
335 }
DtSpeedTreeForestObjectCreator is the SpeedTree implementation of a DtForestObjectCreator.
Definition: DtSpeedTreeForest.h:316
const std::string mySpeedTreeMultiViewUserFuncsVertexShader
Definition: DtSpeedTreeForest.h:288
MapModelDefToSTFileName myMapModelDefToSTFileName
Definition: DtSpeedTreeForest.h:251
DT_DLL_EXAMPLESCENEROOTPLUGIN void init(DtDe &anIG)
osg::GLExtensions * myExt
Definition: DtSpeedTreeForest.h:295
static bool theEnableAsyncUpdate
Definition: DtSpeedTreeForest.h:242
static unsigned int theLastImGuiFrameNumber
Definition: DtSpeedTreeForest.h:241
The DtEnvironmentInfo class is responsible for holding data related to the environment such as sky li...
Definition: DtEnvironmentInfo.h:27
The DtOsgRenderer is the component responsible for rendering 3D images onto the screen via OpenSceneG...
Definition: DtOsgRenderer.h:87
float myFarPlane
Definition: DtSpeedTreeForest.h:261
bool myShouldUpdateThisFrame
Definition: DtSpeedTreeForest.h:308
#define DT_DLL_VRVST
Definition: vrvSt.h:20
std::unordered_map< int, bool > myShaderBoundMap
Definition: DtSpeedTreeForest.h:259
std::string strSRTFileName
Definition: DtSpeedTreeForest.h:161
DtCoordinateConverter is the base class for &#39;local (cig) to geocentric&#39; converters.
Definition: DtCoordinateConverter.h:25
bool myReloadShaders
Should we reload the SpeedTree shaders.
Definition: DtSpeedTreeForest.h:283
makOsgSpeedTree::TreeInstanceDescriptor myScratchTreeInstanceDesc
Definition: DtSpeedTreeForest.h:245
const std::string mySpeedTreeDefaultUserFuncsPixelShader
Definition: DtSpeedTreeForest.h:286
makOsgSpeedTree::TreeInstanceCollection myScratchInstanceCollection
Definition: DtSpeedTreeForest.h:248
Contains DLL export macros.
std::vector< DtTreeRecord * > DtVectorTreeRecords
Definition: DtTreeRecord.h:137
DtSpeedTreeCore & myCore
Definition: DtSpeedTreeForest.h:268
Contains makVrv::DtForestObject class.
DtForestObject provides a way to make lots of trees.
Definition: DtForestObject.h:26
osg::BoundingBox myBoundingBox
Definition: DtSpeedTreeForest.h:267
float modelDefScale
Definition: DtSpeedTreeForest.h:162
A model definition Interaction any number of named parameters, and also can be used to store cached d...
Definition: DtModelDefinition.h:38
MapTreeIDToTree myMapTreeIDtoTree
Definition: DtSpeedTreeForest.h:277
DtSpeedTreeCore wraps and provides the interface to makOsgSpeedTree.
Definition: DtSpeedTreeCore.h:28
static const float myCellSize
Definition: DtSpeedTreeForest.h:238
const std::string mySpeedTreeDefaultUserFuncsVertexShader
Definition: DtSpeedTreeForest.h:285
virtual bool isReceiveShadowsEnabled() const
Definition: DtSpeedTreeForest.h:100
A DtTreeRecord holds the requisite information needed to create a tree in a forest.
Definition: DtTreeRecord.h:30
DtSpeedTreeForest is the SpeedTree implementation of a distributed DtForestObject.
Definition: DtSpeedTreeForest.h:48
DtEnvironmentInfo & myEnvInfo
Definition: DtSpeedTreeForest.h:269
bool myReceiveShadows
Definition: DtSpeedTreeForest.h:296
unsigned int myRestoreVisibilityNodeMask
Definition: DtSpeedTreeForest.h:310
osg::ref_ptr< osg::PositionAttitudeTransform > myPat
Definition: DtSpeedTreeForest.h:265
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
The osg cull vistor parameters class provides additional culling and intersector parameters for choos...
Definition: DtOsgCullVisitorParameters.h:42
DtCoordinateConverter * myMergeBackgroundConverter
Definition: DtSpeedTreeForest.h:306
std::unordered_map< DtUniqueID, makOsgSpeedTree::TreeInstanceCollection > MapCellsToTrees
Definition: DtSpeedTreeForest.h:272
DtCoordinateConverter * myMainThreadConverter
Definition: DtSpeedTreeForest.h:305
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
MapCellsToTrees myMapCellsToTrees
Definition: DtSpeedTreeForest.h:273
osg::ref_ptr< osg::Uniform > myNormalMatrixUniform
Definition: DtSpeedTreeForest.h:293
Base class to provide boost signal/slot management.
osg::Camera * myCamera
Definition: DtSpeedTreeForest.h:255
osg::ref_ptr< makOsgSpeedTree::Forest > myForest
Definition: DtSpeedTreeForest.h:266
makOsgSpeedTree::TreeInstanceDescriptorCollection myScratchTreeInstanceDescCollection
Definition: DtSpeedTreeForest.h:247
DtSignalConnectionManager myConnections
Definition: DtSpeedTreeForest.h:257
int myPreviousTU
Definition: DtSpeedTreeForest.h:253
unsigned int uint32
Definition: DtCommonTypes.h:28
The DtForestObjectCreator for the DtForestObject class.
Definition: DtForestObject.h:103
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
std::unordered_map< DtUniqueID, makOsgSpeedTree::TreeInstance * > MapTreeIDToTree
Definition: DtSpeedTreeForest.h:276
tbb::mutex myForestMergeDrawMutex
Definition: DtSpeedTreeForest.h:301
std::map< std::string, ModelDefParams > MapModelDefToSTFileName
Definition: DtSpeedTreeForest.h:250
Contains the DtCVMarkerSeries and DtCVMarkerSeries class declarations responsible for wrapping up to ...
osg::ref_ptr< osg::Uniform > myProjectionMatrixInverseUniform
Definition: DtSpeedTreeForest.h:290
Contains makVrv::DtTreeRecord class.
unsigned int myLastShaderHash
shader hash for the last shaders passed down to SpeedTree
Definition: DtSpeedTreeForest.h:280
osg::ref_ptr< osg::Group > myRoot
The forest is a collection of trees under a group node.
Definition: DtSpeedTreeForest.h:264
Definition: DtSpeedTreeForest.h:159
tbb::mutex myForestMergeUpdateMutex
Definition: DtSpeedTreeForest.h:303
tbb::mutex myForestAddRemoveMutex
Definition: DtSpeedTreeForest.h:302

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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