17 class DtVectorNetworkTreeInterface;
30 void slot_refreshWidget();
38 void slot_changeFeatureSelection(
DtElementID id,
bool selection );
The feature layer is a type of terrain layer which contains features, such as points, lines, areas, and props created from them.
Definition: DtFeatureLayer.h:25
DtVectorNetworkTreeInterface * myWidget
Definition: DtVectorNetworkTreeLogic.h:45
Contains makVrv:DtSelectionManager class.
#define DT_DLL_VRVCOREQT
Definition: vrvCoreQt.h:20
Contains DLL export macros.
The logic for populating the DtVectorNetworkTreeWidget.
Definition: DtVectorNetworkTreeLogic.h:22
DtSignalConnectionManager myManager
Definition: DtVectorNetworkTreeLogic.h:46
The interface used by the DtVectorNetworkTreeWidget and the DtVectorNetworkTreeLogic.
Definition: DtVectorNetworkTreeInterface.h:21
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
Base class to provide boost signal/slot management.
SelectionType
The nature of the current selection.
Definition: DtSelectionManager.h:42
DtDe & myDe
Definition: DtVectorNetworkTreeLogic.h:44
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32