16 #include <matrix/vlVector.h>
20 class Dt3dBoundingVolume;
26 class DtOsgExtrudedPolygonModel;
93 virtual void calculatePossibleLeftRightPointsFromModel(
const PointsByHeight&,
const Dt3dBoundingVolume& bv,
Framework
Definition: boundingVolumeSupportPointCalculator.h:44
makVrv::DtDe & myDe
Definition: boundingVolumeSupportPointCalculator.h:98
OSG implementation of 3D Extruded Polygon.
Definition: DtOsgExtrudedPolygonModel.h:21
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
bool hasOther
Definition: boundingVolumeSupportPointCalculator.h:59
std::map< double, LRInfo > LeftRightCalcs
Information is by height of left/right points at the given object height.
Definition: boundingVolumeSupportPointCalculator.h:63
DtVector left
Definition: boundingVolumeSupportPointCalculator.h:56
DtVector right
Definition: boundingVolumeSupportPointCalculator.h:57
A DtSceneObject represents an object that can be positioned in the scene by (possibly) attaching it t...
Definition: DtSceneObject.h:42
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
double distance
Definition: boundingVolumeSupportPointCalculator.h:55
makVrv::DtOsgExtrudedPolygonModel * myFramework
Definition: boundingVolumeSupportPointCalculator.h:97
Small structure to keep information about possible left/right/other points from model points...
Definition: boundingVolumeSupportPointCalculator.h:53
std::map< double, std::vector< DtVector > > PointsByHeight
Definition: boundingVolumeSupportPointCalculator.h:65
Given a scene object, this class will iterate over the models, looking for an articulated model or di...
Definition: boundingVolumeSupportPointCalculator.h:41
DtVector other
Definition: boundingVolumeSupportPointCalculator.h:58