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VR-Forces 5.0.3 Developer's Guide
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This is the complete list of members for DtDynamicTerrainRangeBasedMunitionDamageAlgorithm, including all inherited members.
| algorithmId() | DtDynamicTerrainRangeBasedMunitionDamageAlgorithm | inlinestatic |
| currentDamage(const DtVector &localPosition, const DtString &terrainDamageType, DtDynamicTerrainMunitionDamageController &controller) | DtDynamicTerrainMunitionDamageAlgorithm | protectedvirtual |
| damageTerrain(const DtVector &localPosition, const DtString &terrainDamageType, const DtString &damageValue, DtDynamicTerrainMunitionDamageController &controller, unsigned priority=UseDefaultPriority, double delay=0.0) | DtDynamicTerrainMunitionDamageAlgorithm | protectedvirtual |
| DtDynamicTerrainMunitionDamageAlgorithm() | DtDynamicTerrainMunitionDamageAlgorithm | inline |
| DtDynamicTerrainRangeBasedMunitionDamageAlgorithm() | DtDynamicTerrainRangeBasedMunitionDamageAlgorithm | |
| estimateDetonationPower(const DtVector &localPosition, const DtString &damageValue, const DtHighFidelityTerrainDamageConfig &damageConfig, DtDynamicTerrainMunitionDamageController &controller) | DtDynamicTerrainRangeBasedMunitionDamageAlgorithm | virtual |
| generateDamage(const DtVector &localPosition, const DtVector &localDetonationPosition, const DtPowerRangeDeterminantList &detonationPower, const DtHighFidelityTerrainDamageConfig &damageConfig, DtDynamicTerrainMunitionDamageController &controller) | DtDynamicTerrainRangeBasedMunitionDamageAlgorithm | virtual |
| UseDefaultPriority | DtDynamicTerrainMunitionDamageAlgorithm | protectedstatic |
| ~DtDynamicTerrainMunitionDamageAlgorithm() | DtDynamicTerrainMunitionDamageAlgorithm | inline |
| ~DtDynamicTerrainRangeBasedMunitionDamageAlgorithm() | DtDynamicTerrainRangeBasedMunitionDamageAlgorithm |