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makVrv::DtOsgLightManager Member List

This is the complete list of members for makVrv::DtOsgLightManager, including all inherited members.

attachToStateSet(osg::StateSet *stateSet)makVrv::DtOsgLightManagervirtual
computeFrustumLights(const osg::State &state, const osg::Camera *camera)makVrv::DtOsgLightManagerprotectedvirtual
computeLightStatusForTime(const DtLight *pDtLight, DtOsgSkyObject *skyObject)makVrv::DtOsgLightManagerprotectedvirtual
configurePerPixelLighting(osg::StateSet *)makVrv::DtOsgLightManagerprotectedvirtual
convertOsgLightToDtLight(const osg::LightSource &lightSource, DtLight *pDtLight, const osg::Matrixd &modelingMatrix)makVrv::DtOsgLightManagervirtual
createDtLight(const osg::Light *osgLight)makVrv::DtOsgLightManagervirtual
cullReset()makVrv::DtOsgLightManagervirtual
deleteDynamicLightSourceTypeId(const DtLight *pDtLight)makVrv::DtOsgLightManagervirtual
deregisterLight(const osg::LightSource *light)makVrv::DtOsgLightManagervirtual
DtOsgLightManager(DtDe &de)makVrv::DtOsgLightManagerprotected
DtOsgLightManager()=deletemakVrv::DtOsgLightManagerprivate
DtOsgLightManager(const DtOsgLightManager &rhs)=deletemakVrv::DtOsgLightManagerprivate
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
existsInLightManager(const DtLight *light) const makVrv::DtOsgLightManagerprotectedvirtual
getOrCreateDynamicLightSourceTypeId(const DtLight *pDtLight)makVrv::DtOsgLightManagervirtual
getOrCreateLightSourceTypeId(DtLight *pDtLight)makVrv::DtOsgLightManagervirtual
getOrCreateLightSourceTypeId(const osg::LightSource &lightSource)makVrv::DtOsgLightManagervirtual
getTextureStartOffset(void) const makVrv::DtOsgLightManagervirtual
getWorldPositionAndDirection(const osg::LightSource &lightSource, const osg::Matrixd &modelingMatrix, osg::Vec3d &vWorldPos, osg::Vec3d &vWorldDir) const makVrv::DtOsgLightManagervirtual
gridMaxDims(void) const makVrv::DtOsgLightManagervirtual
initialize()makVrv::DtOsgLightManagervirtual
instance(DtDe &de)makVrv::DtOsgLightManagerstatic
lightingComponent() const makVrv::DtOsgLightManagervirtual
lightingComponent()makVrv::DtOsgLightManagervirtual
lightManager()makVrv::DtOsgLightManagervirtual
LightSourceAndLight typedefmakVrv::DtOsgLightManagerprotected
lightSourceTypeLightVector() const makVrv::DtOsgLightManagervirtual
lightType(const osg::Light *light)makVrv::DtOsgLightManagerstatic
MapLightSourceHashToLights typedefmakVrv::DtOsgLightManagerprotected
MapLightSourceTypeToLightID typedefmakVrv::DtOsgLightManagerprotected
myActiveLightsmakVrv::DtOsgLightManagerprotected
myDemakVrv::DtOsgLightManagerprotected
myDebugCallbackInitializedmakVrv::DtOsgLightManagerprotected
myInitializedmakVrv::DtOsgLightManagerprotected
myLightingComponentmakVrv::DtOsgLightManagerprotected
myLightManagermakVrv::DtOsgLightManagerprotected
myLightSourceTypeLightVectormakVrv::DtOsgLightManagerprotected
myLightSourceTypeMapmakVrv::DtOsgLightManagerprotected
myMapLightSourceHashToLightsmakVrv::DtOsgLightManagerprotected
myMutableLightSourceTypeMutexmakVrv::DtOsgLightManagermutableprotected
myOsgLightsObservermakVrv::DtOsgLightManagerprotected
myPerPixelLightingEnabledmakVrv::DtOsgLightManagerprotected
myReservedIDmakVrv::DtOsgLightManagerprotected
myStateSetmakVrv::DtOsgLightManagerprotected
operator=(const DtOsgLightManager &rhs)=deletemakVrv::DtOsgLightManagerprivate
perPixelLightingEnabled() const makVrv::DtOsgLightManagervirtual
proccessLightPath(DtLight *inLight, const osg::NodePath &nodePath)makVrv::DtOsgLightManagerprotectedvirtual
registerLight(const osg::LightSource *light, const osg::NodePath &nodePath, const osg::Matrixd &modelingMatrix, bool globalLights)makVrv::DtOsgLightManagervirtual
releaseGLObjects(void)makVrv::DtOsgLightManagervirtual
reservedID() const makVrv::DtOsgLightManagervirtual
sensorMaskFromLightSource(const osg::LightSource &lightSource) const makVrv::DtOsgLightManagervirtual
setPerPixelLightingEnabled(bool enabled)makVrv::DtOsgLightManagervirtual
setReservedID(int id)makVrv::DtOsgLightManagervirtual
slot_reloadShader()makVrv::DtOsgLightManagerprotectedvirtual
theClassName()makVrv::DtOsgLightManagerstatic
theDefaultLightSourceSensorMaskmakVrv::DtOsgLightManagerstatic
theIrLightSourceSensorMaskmakVrv::DtOsgLightManagerstatic
theLwirLightSourceSensorMaskmakVrv::DtOsgLightManagerstatic
theMwirLightSourceSensorMaskmakVrv::DtOsgLightManagerstatic
theNvgLightSourceSensorMaskmakVrv::DtOsgLightManagerstatic
theVisualLightSourceSensorMaskmakVrv::DtOsgLightManagerstatic
tileSize(void) const makVrv::DtOsgLightManagervirtual
update(osg::State &state, DtDe &de, const osg::Camera *camera)makVrv::DtOsgLightManagervirtual
updateFixedFunctionLights(const osg::State &state)makVrv::DtOsgLightManagerprotectedvirtual
updateLightOnOffStatus(const VectorLights &lights)makVrv::DtOsgLightManagerprotectedvirtual
updateLightSourceType(unsigned int id, const DtLight *light)makVrv::DtOsgLightManagervirtual
updateShaderBasedLights(const osg::State &state, const VectorLights &lights, const osg::Camera *camera)makVrv::DtOsgLightManagerprotectedvirtual
~DtOsgLightManager()makVrv::DtOsgLightManagervirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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