| attachToStateSet(osg::StateSet *stateSet) | makVrv::DtOsgLightManager | virtual |
| computeFrustumLights(const osg::State &state, const osg::Camera *camera) | makVrv::DtOsgLightManager | protectedvirtual |
| computeLightStatusForTime(const DtLight *pDtLight, DtOsgSkyObject *skyObject) | makVrv::DtOsgLightManager | protectedvirtual |
| configurePerPixelLighting(osg::StateSet *) | makVrv::DtOsgLightManager | protectedvirtual |
| convertOsgLightToDtLight(const osg::LightSource &lightSource, DtLight *pDtLight, const osg::Matrixd &modelingMatrix) | makVrv::DtOsgLightManager | virtual |
| createDtLight(const osg::Light *osgLight) | makVrv::DtOsgLightManager | virtual |
| cullReset() | makVrv::DtOsgLightManager | virtual |
| deleteDynamicLightSourceTypeId(const DtLight *pDtLight) | makVrv::DtOsgLightManager | virtual |
| deregisterLight(const osg::LightSource *light) | makVrv::DtOsgLightManager | virtual |
| DtOsgLightManager(DtDe &de) | makVrv::DtOsgLightManager | protected |
| DtOsgLightManager()=delete | makVrv::DtOsgLightManager | private |
| DtOsgLightManager(const DtOsgLightManager &rhs)=delete | makVrv::DtOsgLightManager | private |
| DtVirtualBaseClass() | makVrv::DtVirtualBaseClass | |
| existsInLightManager(const DtLight *light) const | makVrv::DtOsgLightManager | protectedvirtual |
| getOrCreateDynamicLightSourceTypeId(const DtLight *pDtLight) | makVrv::DtOsgLightManager | virtual |
| getOrCreateLightSourceTypeId(DtLight *pDtLight) | makVrv::DtOsgLightManager | virtual |
| getOrCreateLightSourceTypeId(const osg::LightSource &lightSource) | makVrv::DtOsgLightManager | virtual |
| getTextureStartOffset(void) const | makVrv::DtOsgLightManager | virtual |
| getWorldPositionAndDirection(const osg::LightSource &lightSource, const osg::Matrixd &modelingMatrix, osg::Vec3d &vWorldPos, osg::Vec3d &vWorldDir) const | makVrv::DtOsgLightManager | virtual |
| gridMaxDims(void) const | makVrv::DtOsgLightManager | virtual |
| initialize() | makVrv::DtOsgLightManager | virtual |
| instance(DtDe &de) | makVrv::DtOsgLightManager | static |
| lightingComponent() const | makVrv::DtOsgLightManager | virtual |
| lightingComponent() | makVrv::DtOsgLightManager | virtual |
| lightManager() | makVrv::DtOsgLightManager | virtual |
| LightSourceAndLight typedef | makVrv::DtOsgLightManager | protected |
| lightSourceTypeLightVector() const | makVrv::DtOsgLightManager | virtual |
| lightType(const osg::Light *light) | makVrv::DtOsgLightManager | static |
| MapLightSourceHashToLights typedef | makVrv::DtOsgLightManager | protected |
| MapLightSourceTypeToLightID typedef | makVrv::DtOsgLightManager | protected |
| myActiveLights | makVrv::DtOsgLightManager | protected |
| myDe | makVrv::DtOsgLightManager | protected |
| myDebugCallbackInitialized | makVrv::DtOsgLightManager | protected |
| myInitialized | makVrv::DtOsgLightManager | protected |
| myLightingComponent | makVrv::DtOsgLightManager | protected |
| myLightManager | makVrv::DtOsgLightManager | protected |
| myLightSourceTypeLightVector | makVrv::DtOsgLightManager | protected |
| myLightSourceTypeMap | makVrv::DtOsgLightManager | protected |
| myMapLightSourceHashToLights | makVrv::DtOsgLightManager | protected |
| myMutableLightSourceTypeMutex | makVrv::DtOsgLightManager | mutableprotected |
| myOsgLightsObserver | makVrv::DtOsgLightManager | protected |
| myPerPixelLightingEnabled | makVrv::DtOsgLightManager | protected |
| myReservedID | makVrv::DtOsgLightManager | protected |
| myStateSet | makVrv::DtOsgLightManager | protected |
| operator=(const DtOsgLightManager &rhs)=delete | makVrv::DtOsgLightManager | private |
| perPixelLightingEnabled() const | makVrv::DtOsgLightManager | virtual |
| proccessLightPath(DtLight *inLight, const osg::NodePath &nodePath) | makVrv::DtOsgLightManager | protectedvirtual |
| registerLight(const osg::LightSource *light, const osg::NodePath &nodePath, const osg::Matrixd &modelingMatrix, bool globalLights) | makVrv::DtOsgLightManager | virtual |
| releaseGLObjects(void) | makVrv::DtOsgLightManager | virtual |
| reservedID() const | makVrv::DtOsgLightManager | virtual |
| sensorMaskFromLightSource(const osg::LightSource &lightSource) const | makVrv::DtOsgLightManager | virtual |
| setPerPixelLightingEnabled(bool enabled) | makVrv::DtOsgLightManager | virtual |
| setReservedID(int id) | makVrv::DtOsgLightManager | virtual |
| slot_reloadShader() | makVrv::DtOsgLightManager | protectedvirtual |
| theClassName() | makVrv::DtOsgLightManager | static |
| theDefaultLightSourceSensorMask | makVrv::DtOsgLightManager | static |
| theIrLightSourceSensorMask | makVrv::DtOsgLightManager | static |
| theLwirLightSourceSensorMask | makVrv::DtOsgLightManager | static |
| theMwirLightSourceSensorMask | makVrv::DtOsgLightManager | static |
| theNvgLightSourceSensorMask | makVrv::DtOsgLightManager | static |
| theVisualLightSourceSensorMask | makVrv::DtOsgLightManager | static |
| tileSize(void) const | makVrv::DtOsgLightManager | virtual |
| update(osg::State &state, DtDe &de, const osg::Camera *camera) | makVrv::DtOsgLightManager | virtual |
| updateFixedFunctionLights(const osg::State &state) | makVrv::DtOsgLightManager | protectedvirtual |
| updateLightOnOffStatus(const VectorLights &lights) | makVrv::DtOsgLightManager | protectedvirtual |
| updateLightSourceType(unsigned int id, const DtLight *light) | makVrv::DtOsgLightManager | virtual |
| updateShaderBasedLights(const osg::State &state, const VectorLights &lights, const osg::Camera *camera) | makVrv::DtOsgLightManager | protectedvirtual |
| ~DtOsgLightManager() | makVrv::DtOsgLightManager | virtual |
| ~DtVirtualBaseClass() | makVrv::DtVirtualBaseClass | virtual |