![]() |
VR-Forces 5.0.3 Developer's Guide
|
This is the complete list of members for makVrv::DtOsgShaderUtils, including all inherited members.
| addDegenerateShadersIfNeeded(osg::StateSet *ss, osg::State &state, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector, bool skip_shadow_shaders=false) | makVrv::DtOsgShaderUtils | static |
| bindAttributes(const osg::GLExtensions *ext, const osg::StateSet *ss, int shader, int contextID) | makVrv::DtOsgShaderUtils | static |
| clearCachedProgramsAndUniformLocations(void) | makVrv::DtOsgShaderUtils | static |
| DtOsgShaderUtils()=delete | makVrv::DtOsgShaderUtils | private |
| DtOsgShaderUtils(const DtOsgShaderUtils &rhs)=delete | makVrv::DtOsgShaderUtils | private |
| generateModelInstanceShaders(osg::Node *node, const std::string &shaderName) | makVrv::DtOsgShaderUtils | static |
| getNumGPUTextureImageUnits() | makVrv::DtOsgShaderUtils | static |
| getVPShaderVector(osg::StateSet *ss, osg::State &state, unsigned int &shaderHash, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector, bool skip_shadow_shaders=false, bool skip_multiview_shaders=false) | makVrv::DtOsgShaderUtils | static |
| markAllTextureAttributesDirty(osg::State &state) | makVrv::DtOsgShaderUtils | static |
| operator=(const DtOsgShaderUtils &rhs)=delete | makVrv::DtOsgShaderUtils | private |
| restoreEverything(osg::State &state) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLFBO(const osg::State &state) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLMode(const osg::State &state, int stateToSet) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLProgram(const osg::State &state) | makVrv::DtOsgShaderUtils | static |
| restoreOpenGLStateAttribute(osg::State &state, osg::StateAttribute::Type type) | makVrv::DtOsgShaderUtils | static |
| ShaderUniLocMap typedef | makVrv::DtOsgShaderUtils | protected |
| theShaderUniLocMap | makVrv::DtOsgShaderUtils | protectedstatic |
| UniformLocationMap typedef | makVrv::DtOsgShaderUtils | protected |
| ~DtOsgShaderUtils()=delete | makVrv::DtOsgShaderUtils | privatevirtual |