VR-Forces 5.0.3 Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
makVrv::DtOverlayWedgeModel Member List

This is the complete list of members for makVrv::DtOverlayWedgeModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0makVrv::DtModelprotectedpure virtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
backgroundLoad()makVrv::DtModelinlinevirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
className() const makVrv::DtModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
createModelInstance(const std::string &modelDefName, bool realize=true)makVrv::DtModel
de()makVrv::DtModelinline
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
DtOverlayWedgeModel(DtDe &de, DtUniqueID id)makVrv::DtOverlayWedgeModel
DtOverlayWedgeModel()makVrv::DtOverlayWedgeModelprivate
DtOverlayWedgeModel(const DtOverlayWedgeModel &)makVrv::DtOverlayWedgeModelprivate
enableColorBlending(bool b)makVrv::DtModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
eventsEnabled() const =0makVrv::DtOverlayWedgeModelpure virtual
foregroundLoad()makVrv::DtModelinlinevirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
getCentralVertexColor(float &r, float &g, float &b, float &a) const =0makVrv::DtOverlayWedgeModelpure virtual
getInsideColor(float &r, float &g, float &b, float &a) const =0makVrv::DtOverlayWedgeModelpure virtual
getLoadQueueHandle()makVrv::DtModelvirtual
getOutsideColor(float &r, float &g, float &b, float &a) const =0makVrv::DtOverlayWedgeModelpure virtual
group() const =0makVrv::DtOverlayWedgeModelpure virtual
initializeModelInstance()makVrv::DtModelprotectedvirtual
isActivelyBackgroundLoading()makVrv::DtModelvirtual
isFill() const =0makVrv::DtOverlayWedgeModelpure virtual
isOutline() const =0makVrv::DtOverlayWedgeModelpure virtual
isProp()makVrv::DtModelvirtual
isSolidFillCenter() const =0makVrv::DtOverlayWedgeModelpure virtual
isVisible() const =0makVrv::DtOverlayWedgeModelpure virtual
maxAngleSegment() const =0makVrv::DtOverlayWedgeModelpure virtual
minLastFrameDistance() const makVrv::DtModelvirtual
modelDefinitionName()makVrv::DtModelinlinevirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myBackgroundModelInstancemakVrv::DtModelprotected
myBlendColormakVrv::DtModelprotected
myColorBlendingEnabledmakVrv::DtModelprotected
myContributesToBoundmakVrv::DtModelprotected
myDemakVrv::DtModelprotected
myInLoadQueueHandlemakVrv::DtModelprotected
myIsPropFlagmakVrv::DtModelprotected
myMinLastFrameDistancemakVrv::DtModelprotected
myModelDefinitionNamemakVrv::DtModelprotected
myModelInstancemakVrv::DtModelprotected
myModelSetmakVrv::DtModelprotected
myOrientationOffsetmakVrv::DtModelprotected
myParentSceneObjectIDmakVrv::DtModelprotected
myPositionOffsetmakVrv::DtModelprotected
myTransformsmakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
myVisibleFlagmakVrv::DtModelprotected
myVisualizerTypemakVrv::DtModelprotected
operator=(const DtOverlayWedgeModel &)makVrv::DtOverlayWedgeModelprivate
orientation(int vtx=0) const makVrv::DtModelvirtual
orientationOffset() const makVrv::DtModelvirtual
origin() const =0makVrv::DtOverlayWedgeModelpure virtual
outlineWidth() const =0makVrv::DtOverlayWedgeModelpure virtual
parentSceneObjectID() const makVrv::DtModel
position(int vtx=0) const makVrv::DtModelvirtual
positionOffset() const makVrv::DtModelvirtual
promoteBackgroundModelInstance(DtModelDefinition &defintion)makVrv::DtModelvirtual
radius() const =0makVrv::DtOverlayWedgeModelpure virtual
relativePosition() const =0makVrv::DtOverlayWedgeModelpure virtual
removedFromLoadQueue()makVrv::DtModelprotectedvirtual
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()=0makVrv::DtModelprotectedpure virtual
removePosition(int vtx)makVrv::DtModelvirtual
resetLastFrameDistance()makVrv::DtModelvirtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
scale() const =0makVrv::DtOverlayWedgeModelpure virtual
setActivelyBackgroundLoading()makVrv::DtModelprotectedvirtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setCentralVertexColor(float r, float g, float b, float a)=0makVrv::DtOverlayWedgeModelpure virtual
setColor(float r, float g, float b, float a)=0makVrv::DtOverlayWedgeModelpure virtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDoneBackgroundLoading()makVrv::DtModelprotectedvirtual
setElementId(DtUniqueID id)makVrv::DtModelvirtual
setEventsEnabled(bool enabled)=0makVrv::DtOverlayWedgeModelpure virtual
setFill(bool)=0makVrv::DtOverlayWedgeModelpure virtual
setFillPattern(const std::vector< unsigned int > &)=0makVrv::DtOverlayWedgeModelpure virtual
setGroup(int groupNum)=0makVrv::DtOverlayWedgeModelpure virtual
setInsideColor(float r, float g, float b, float a)=0makVrv::DtOverlayWedgeModelpure virtual
setIsSupportModel(bool isSupport)=0makVrv::DtModelpure virtual
setMaxAngleSegment(double angleSegmentMax)=0makVrv::DtOverlayWedgeModelpure virtual
setModelDefinition(const std::string &str)makVrv::DtModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setOrientation(const DtTaitBryan &orientation)=0makVrv::DtOverlayWedgeModelpure virtual
makVrv::DtModel::setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setOrientationOffset(const DtTaitBryan &orientationOffset)makVrv::DtModelvirtual
setOrigin(const DtVector &position)=0makVrv::DtOverlayWedgeModelpure virtual
setOutline(bool)=0makVrv::DtOverlayWedgeModelpure virtual
setOutlineWidth(float)=0makVrv::DtOverlayWedgeModelpure virtual
setOutsideColor(float r, float g, float b, float a)=0makVrv::DtOverlayWedgeModelpure virtual
setPosition(int vtx, const DtVector &position)makVrv::DtModelvirtual
setPositionAndOrientation(int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setPositionOffset(const DtVector &positionOffset)makVrv::DtModelvirtual
setRadius(float len)=0makVrv::DtOverlayWedgeModelpure virtual
setRelativePosition(double x, double y, double z)=0makVrv::DtOverlayWedgeModelpure virtual
setScale(float scale)=0makVrv::DtOverlayWedgeModelpure virtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setSolidFillCenter(bool)=0makVrv::DtOverlayWedgeModelpure virtual
setStartAngle(double startAngle)=0makVrv::DtOverlayWedgeModelpure virtual
setStipplePattern(unsigned int stipplePattern)=0makVrv::DtOverlayWedgeModelpure virtual
setVisible(bool isVisible)=0makVrv::DtOverlayWedgeModelpure virtual
setWedgeSpan(double wedgeSpan)=0makVrv::DtOverlayWedgeModelpure virtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
startAngle() const =0makVrv::DtOverlayWedgeModelpure virtual
stipplePattern() const =0makVrv::DtOverlayWedgeModelpure virtual
supportsMultithreadedLoad()makVrv::DtModelinlinevirtual
theInittedStatemakVrv::DtModelprotectedstatic
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
updateMinLastFrameDistance(float distance)makVrv::DtModelvirtual
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
waitAndClearLoadHandle()makVrv::DtModelprotectedvirtual
wedgeSpan() const =0makVrv::DtOverlayWedgeModelpure virtual
~DtModel()makVrv::DtModelvirtual
~DtOverlayWedgeModel()makVrv::DtOverlayWedgeModelvirtual

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)