| bindUbo() | makVrv::DtTritonShaderUniformManager | virtual |
| DtTritonShaderUniformManager(DtDe &de, DtTritonDrawable *tritonDrawable) | makVrv::DtTritonShaderUniformManager | protected |
| DtTritonShaderUniformManager()=delete | makVrv::DtTritonShaderUniformManager | private |
| DtTritonShaderUniformManager(const DtTritonShaderUniformManager &other)=delete | makVrv::DtTritonShaderUniformManager | private |
| DtTritonShaderUniformManagerCreator | makVrv::DtTritonShaderUniformManager | |
| initShaderUniformHandles(GLint shader, int shaderType) const | makVrv::DtTritonShaderUniformManager | virtual |
| myBindingManager | makVrv::DtTritonShaderUniformManager | protected |
| myDe | makVrv::DtTritonShaderUniformManager | protected |
| myGpuShaderUbo | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myGpuShaderUboBinding | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myProgramIds | makVrv::DtTritonShaderUniformManager | protected |
| myTritonDrawable | makVrv::DtTritonShaderUniformManager | protected |
| myTritUboConstantLocations | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myTritUniformLocations | makVrv::DtTritonShaderUniformManager | mutableprotected |
| operator=(const DtTritonShaderUniformManager &other)=delete | makVrv::DtTritonShaderUniformManager | private |
| resetToValue(int shaderType, int val) const | makVrv::DtTritonShaderUniformManager | |
| unbindUbo() | makVrv::DtTritonShaderUniformManager | virtual |
| updateCloudShadowUniforms(GLint shader, int shaderType, GLboolean bIsCloudShadowActive, unsigned int cloudshadowTextureUnit, const osg::Matrixf &textureViewProjMatrix, unsigned int cloudshadowTextureUnit2, const osg::Matrixf &textureViewProjMatrix2) const | makVrv::DtTritonShaderUniformManager | virtual |
| updateLightingUniforms(osg::State &state, const Vector2_uint32 &tileSize, const Vector2_uint32 &maxDims, int textureStartOffset, GLint shader, int shaderType) | makVrv::DtTritonShaderUniformManager | virtual |
| updateOceanMaskingUniforms(GLint shader, int shaderType, unsigned int maskUnit, const DtVector4< double > &latLongMinMax) | makVrv::DtTritonShaderUniformManager | virtual |
| updateReverseZ(GLint shader, int shaderType, bool isReverseZ) | makVrv::DtTritonShaderUniformManager | virtual |
| updateShadingUniforms(GLint shader, int shaderType) | makVrv::DtTritonShaderUniformManager | virtual |
| updateUpdateMatricesForSensorFX(GLint shader, int shaderType, const osg::Matrixf &osgInverseViewMatrix, const osg::Matrixf &osgModelViewMatrix) | makVrv::DtTritonShaderUniformManager | virtual |
| updateViewingUniforms(GLint shader, int shaderType, const Matrix4_32 &view_matrix_32, const Matrix4_32 &view_inverse_transpose_matrix_32) | makVrv::DtTritonShaderUniformManager | virtual |
| ~DtTritonShaderUniformManager() | makVrv::DtTritonShaderUniformManager | virtual |