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createMunitionDetonationSettingsRecord.h
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1 /******************************************************************************
2 ** Copyright (c) 2016 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
11 
12 #pragma once
13 
14 #include <vrfGuiCore/vrfGuiCore.h>
15 #include <map>
16 #include <boost/serialization/access.hpp>
17 #include <boost/serialization/nvp.hpp>
18 #include <boost/serialization/list.hpp>
19 #include <boost/serialization/map.hpp>
20 #include <boost/serialization/vector.hpp>
21 #include <boost/serialization/string.hpp>
22 
23 namespace makVrf
24 {
26  {
27  public:
30 
32 
33  public:
34 
35  const std::map<std::string, std::string>& munitionTypes() const;
36  void setMunitionTypes(const std::map<std::string, std::string>&);
37  void setMunitionType(const std::string& name, const std::string& entType);
38  void setDefaultMunitionType(const std::string& name);
39  const std::string& defaultMunitionType() const;
40 
41  const std::map<std::string, int>& warheadTypes() const;
42  void setWarheadTypes(const std::map<std::string, int>&);
43  void setWarheadType(const std::string& name, int warheadType);
44  void setDefaultWarheadType(const std::string& name);
45  const std::string& defaultWarheadType() const;
46 
47  const std::map<std::string, int>& fuseTypes() const;
48  void setFuseTypes(const std::map<std::string, int>&);
49  void setFuseType(const std::string& name, int fuseType);
50  void setDefaultFuseType(const std::string& name);
51  const std::string& defaultFuseType() const;
52 
53  const std::map<std::string, int>& resultTypes() const;
54  void setResultTypes(const std::map<std::string, int>&);
55  void setResultType(const std::string& name, int resultType);
56  void setDefaultResultType(const std::string& name);
57  const std::string& defaultResultType() const;
58 
61 
63 
64  protected:
65  friend class boost::serialization::access;
66 
70  template<class Archive>
71  void serialize(Archive & ar, const unsigned int version)
72  {
73  ar & BOOST_SERIALIZATION_NVP(myMunitionTypes);
74  ar & BOOST_SERIALIZATION_NVP(myDefaultMunitionType);
75  ar & BOOST_SERIALIZATION_NVP(myWarheadTypes);
76  ar & BOOST_SERIALIZATION_NVP(myDefaultWarheadType);
77  ar & BOOST_SERIALIZATION_NVP(myFuseTypes);
78  ar & BOOST_SERIALIZATION_NVP(myDefaultFuseType);
79  ar & BOOST_SERIALIZATION_NVP(myResultTypes);
80  ar & BOOST_SERIALIZATION_NVP(myDefaultResultType);
81  }
82 
83  protected:
84  std::map<std::string, std::string> myMunitionTypes;
85  std::string myDefaultMunitionType;
86  std::map<std::string, int> myWarheadTypes;
87  std::string myDefaultWarheadType;
88  std::map<std::string, int> myFuseTypes;
89  std::string myDefaultFuseType;
90  std::map<std::string, int> myResultTypes;
91  std::string myDefaultResultType;
92  };
93 }
94 
void serialize(Archive &ar, const unsigned int version)
When the class Archive corresponds to an output archive, the &amp; operator is defined similar to &lt;&lt;...
Definition: createMunitionDetonationSettingsRecord.h:71
BOOST_CLASS_VERSION(makArchives::DtDiGuySettingsRecord, 3)
std::map< std::string, int > myWarheadTypes
Definition: createMunitionDetonationSettingsRecord.h:86
std::string myDefaultWarheadType
Definition: createMunitionDetonationSettingsRecord.h:87
std::map< std::string, std::string > myMunitionTypes
Definition: createMunitionDetonationSettingsRecord.h:84
DT_DLL_VRFGUICORE bool operator==(const std::vector< makArchives::DtEnvironmentRecord::DtElevationalConfigurationRecord > &lhs, const std::vector< makArchives::DtEnvironmentRecord::DtElevationalConfigurationRecord > &rhs)
std::map< std::string, int > myResultTypes
Definition: createMunitionDetonationSettingsRecord.h:90
std::map< std::string, int > myFuseTypes
Definition: createMunitionDetonationSettingsRecord.h:88
std::string myDefaultResultType
Definition: createMunitionDetonationSettingsRecord.h:91
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
DT_DLL_VRFGUICORE bool operator!=(const std::vector< makArchives::DtEnvironmentRecord::DtElevationalConfigurationRecord > &lhs, const std::vector< makArchives::DtEnvironmentRecord::DtElevationalConfigurationRecord > &rhs)
Definition: createMunitionDetonationSettingsRecord.h:25
std::string myDefaultMunitionType
Definition: createMunitionDetonationSettingsRecord.h:85
std::string myDefaultFuseType
Definition: createMunitionDetonationSettingsRecord.h:89

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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