VR-Forces 5.0.3 Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
debugDrawRendererPortManager.h
Go to the documentation of this file.
1 /*********************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 *********************************************************************************/
5 
10 #pragma once
11 
14 #include <boost/signals2.hpp>
15 
16 namespace makVrv
17 {
18  class DtDe;
19 }
20 
21 namespace makVrf
22 {
25  {
26  public:
28  static DtDebugDrawRendererPortManager& instance(makVrv::DtDe& de);
29 
32 
34  virtual void setPort(const unsigned int port);
36  virtual unsigned int port() const;
38 
40  boost::signals2::signal<void(int)> signal_portChanged;
41 
42 
43  protected:
44 
47 
50  };
51 
52 }
#define DT_DLL_DEBUGDRAWCONNECTOR
Definition: export.h:15
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
Contains makVrv::DtVirtualBaseClass class.
makVrv::DtDe & myDe
Definition: debugDrawRendererPortManager.h:48
boost::signals2::signal< void(int)> signal_portChanged
emitted when the port has changed so the driver can start listening on it
Definition: debugDrawRendererPortManager.h:40
This class is a static singleton manager for getting debug draw renderer port.
Definition: debugDrawRendererPortManager.h:24
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
unsigned int myDebugDrawRendererPort
Definition: debugDrawRendererPortManager.h:49

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)