9 #include <tbb/spin_mutex.h>
11 #include <boost/signals2.hpp>
17 namespace makVrfEvents
21 class DtSimControlEvent;
49 virtual void addEvent(
const DtEvent&);
52 virtual void sendEvent(
const DtEvent&);
63 virtual void setProcessEventsImmediately(
bool b);
66 return myProcessEventsImmediately;
73 return myNetworkManager;
77 virtual void resetSimulation();
81 virtual void setProcessNetworkEventsLocally(
bool);
84 return myProcessNetworkEventsLocally;
89 typedef boost::signals2::signal<void (const DtEvent&)>
EventSignal;
110 EventSignal& signalForSensorFieldOfViewControlEvent();
117 EventSignal& signalForOwnershipAcquisitionRejectedEvent();
118 EventSignal& signalForOwnershipAcquisitionAcquiredEvent();
119 EventSignal& signalForTransferAcquisitionRequestEvent();
120 EventSignal& signalForTransferAcquisitionResponseEvent();
131 virtual void selfReflect(
unsigned int i);
132 virtual void doNotSelfReflect(
unsigned int i);
135 virtual bool wantsToSelfReflect(
unsigned int)
const;
138 virtual void postEvent(
const DtEvent&);
142 virtual void processEvent(
const DtEvent&);
145 virtual bool wantsToProcessEvent(
const DtEvent&)
const;
148 virtual void addEvent(
const DtEvent&,
bool& selfReflecting);
DtEventManager *(* DtEventManagerCreatorFcn)()
Definition: eventManager.h:23
EventType
Definition: event.h:16
bool processNetworkEventsLocally() const
Definition: eventManager.h:82
static DtEventManagerCreatorFcn theEventManagerCreatorFcn
Definition: eventManager.h:158
DtNetworkInterfaceManager * myNetworkManager
Definition: eventManager.h:165
The DtEventManager handles the sending and receipt of system events (fire, detonate, command, etc). It provides a thread-safe way for the sim engine to send and receive such events, between both components within this sim engine and other remote applications.
Definition: eventManager.h:33
std::set< unsigned int > myDoNotSelfReflect
Definition: eventManager.h:162
tbb::spin_mutex myMutex
Definition: eventManager.h:151
std::vector< DtEvent * > myEvents
Definition: eventManager.h:152
bool processEventsImmediately() const
Definition: eventManager.h:64
std::map< DtEvent::EventType, EventSignal * > EventCallbackMap
Definition: eventManager.h:155
The DtNetworkInterfaceManager manages all network interfaces utilized by the sim engine. Often there is only one, but it is possible for there to be multiple. Each network interface is an instance of a subclass of DtNetworkManagerInterface. As state data is created or removed, the DtNetworkInterfaceManager will notify each of its network interfaces, so that they may create object network interfaces to output required state data to the network.
Definition: networkInterfaceManager.h:45
boost::signals2::signal< void(const DtEvent &)> EventSignal
Definition: eventManager.h:89
#define DT_DLL_vrfMsgTransport
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfCommunicationManagerDefines.h:26
DtNetworkInterfaceManager * networkInterfaceManager() const
Definition: eventManager.h:71
EventCallbackMap myEventCallbackMap
Definition: eventManager.h:156
bool myProcessEventsImmediately
Definition: eventManager.h:160
bool myProcessNetworkEventsLocally
Definition: eventManager.h:166
tbb::spin_mutex myCallbackMutex
Definition: eventManager.h:154