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ifSaveComplete.h
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1 /*******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include "vrfmsgs/vrfmsgsDefines.h"
13 #include <vlpi/netStructs.h>
14 #include <vlutil/vlFilename.h>
15 #include <list>
16 #include "vrfutil/rwKeyValueList.h"
17 
19 
23 {
24 public:
25 
28 
30  virtual ~DtIfSaveComplete();
31 
34 
37 
39  virtual int type() const;
40 
42  virtual void setRequestId(unsigned int id);
43  virtual unsigned int requestId() const;
44 
46  virtual void setResult(DtSaveResult result);
47  virtual DtSaveResult result() const;
48 
49  virtual const DtFilename& terrainFileName() const;
50  virtual void setTerrainFileName(const DtString & fileName);
51 
52  virtual const DtFilename& guiTerrainName() const;
53  virtual void setGuiTerrainName(const DtString& filename);
54 
55  virtual const DtFilename& componentAttachmentTableFileName() const;
56  virtual void setComponentAttachmentTableFileName(const DtString & fileName);
57  virtual const bool& autoReorganize() const;
58  virtual void setAutoReorganize(bool yesNo);
59 
60  virtual double timeMultiplier() const;
61  virtual void setTimeMultiplier(double timeMultiplier);
62 
63  virtual const DtFilename& objectParametersFileName() const;
64  virtual void setObjectParametersFileName(const DtString & fileName);
65 
66  virtual const DtFilename& physicalWorldFileName() const;
67  virtual void setPhysicalWorldFileName(const DtString & fileName);
68 
69  virtual const DtFilename& orderOfBattleFileName() const;
70  virtual void setOrderOfBattleFileName(const DtString & fileName);
71 
72  virtual const DtFilename& scenarioScriptsFileName() const;
73  virtual void setScenarioScriptsFileName(const DtString & fileName);
74 
75  virtual const DtFilename& orbatFileName() const;
76  virtual void setOrbatFileName(const DtString & fileName);
77 
78  virtual void setRunDurationTime(double);
79  virtual double runDurationTime() const;
80 
81  virtual const DtFilename& planFileName() const;
82  virtual void setPlanFileName(const DtString & fileName);
83 
84  virtual const DtFilename& forceHostilityFileName() const;
85  virtual void setForceHostilityFileName(const DtString& fileName);
86 
87  virtual const DtFilename& scenarioExtrasFileName() const;
88  virtual void setScenarioExtrasFileName(const DtString& fileName);
89 
90  virtual unsigned int randomNumberSeed() const;
91  virtual void setRandomNumberSeed(unsigned int numberSeed);
92 
93  virtual int frameMode() const;
94  virtual void setFrameMode(int frameMode);
95 
96  virtual double frameTime() const;
97  virtual void setFrameTime(double frameTime);
98 
100  virtual void setSimTime(DtTime time);
101  virtual DtTime simTime() const;
102 
104  virtual void setExerciseStartTime(DtTime time);
105  virtual DtTime exerciseStartTime() const;
106 
107  virtual std::list<DtString>& additionalOpdFileNames();
108  virtual const std::list<DtString>& additionalOpdFileNames() const;
109 
110  virtual std::list<DtString>& simulationModelSetFileNames();
111  virtual const std::list<DtString>& simulationModelSetFileNames() const;
112 
113  virtual DtString scenarioName() const;
114  virtual void setScenarioName(const DtString& name);
115 
116  virtual DtRwKeyValueList& scenarioData();
117  virtual const DtRwKeyValueList& scenarioData() const;
118 
119  virtual void setIsCheckpoint(bool);
120  virtual bool isCheckpoint() const;
121 
122  virtual void setSnapshotRequestSimTimeSave(double);
123  virtual double snapshotRequestSimTimeSave() const;
124 
125  virtual DtSimInterfaceContent * clone() const;
126 
127  virtual int netRepSize() const;
128  virtual bool setFromNet(const char* contentBuffer,
129  unsigned contentSize);
130  virtual bool setToNet();
131  virtual char* setToNet(char*);
132 
133  virtual void printDataToString(DtString& str);
134 
135  static DtSimInterfaceContent* creator();
136 
137 protected:
138  DtU32 myRequestId;
140  DtU32 myFrameMode;
143  DtFilename myTerrainFileName;
147  DtFilename myPlanFileName;
150  DtFilename myOrbatFilename;
155  DtReal mySimTime;
157  std::list<DtString> myAdditionalOpdFileNames;
158  std::list<DtString> mySimulationModelSetFileNames;
161  DtFilename myGuiTerrainName;
163 
166 };
bool myAutoReorganize
Definition: ifSaveComplete.h:153
virtual bool setFromNet(const char *contentBuffer, unsigned contentSize)
Definition: simInterfaceContent.h:78
double myRunDurationTime
Definition: ifSaveComplete.h:162
virtual int netRepSize() const
Definition: simInterfaceContent.h:76
DtFilename myForceHostilityFileName
Definition: ifSaveComplete.h:151
Class which holds a list of string key and string value pairs. This class is a DtReaderWriter, and also has associated DtBufferSerialize methods available.
Definition: rwKeyValueList.h:21
#define DT_DLL_vrfmsgs
This file is used to determine how to build.
Definition: vrfmsgsDefines.h:28
DtFilename myPhysicalWorldFileName
Definition: ifSaveComplete.h:146
DtFloat64 myFrameTime
Definition: ifSaveComplete.h:141
Definition: ifSaveComplete.h:18
virtual int type() const =0
DtSaveResult myResult
Definition: ifSaveComplete.h:139
DtFilename myComponentAttachmentTableName
Definition: ifSaveComplete.h:144
DtFilename myScenarioScriptsFilename
Definition: ifSaveComplete.h:149
DtFilename myPlanFileName
Definition: ifSaveComplete.h:147
DtFilename myObjParamsFileName
Definition: ifSaveComplete.h:145
DtReal myExerciseStartTime
Definition: ifSaveComplete.h:156
virtual void printDataToString(DtString &str)
DtSaveResult
Definition: ifSaveComplete.h:18
std::list< DtString > myAdditionalOpdFileNames
Definition: ifSaveComplete.h:157
DtFloat64 myTimeMultiplier
Definition: ifSaveComplete.h:154
const DtSimInterfaceContent & operator=(const DtSimInterfaceContent &orig)
DtFilename myScenarioExtrasFileName
Definition: ifSaveComplete.h:152
std::list< DtString > mySimulationModelSetFileNames
Definition: ifSaveComplete.h:158
double DtFloat64
Definition: vrvControlStructTypes.h:36
DtReal mySnapshotRequestSimTimeSave
Definition: ifSaveComplete.h:165
bool myIsCheckpoint
Definition: ifSaveComplete.h:164
DtU32 myRequestId
Definition: ifSaveComplete.h:138
DtU32 myFrameMode
Definition: ifSaveComplete.h:140
DtString myScenarioName
Definition: ifSaveComplete.h:159
virtual bool setToNet()
Definition: simInterfaceContent.h:83
DtRwKeyValueList myScenarioData
Definition: ifSaveComplete.h:160
Definition: simInterfaceContent.h:45
DtIfSaveComplete is sent from the backend whenever it completes a save. It contains the data about th...
Definition: ifSaveComplete.h:22
DtFilename myTerrainFileName
Definition: ifSaveComplete.h:143
virtual DtSimInterfaceContent * clone() const =0
DtFilename myGuiTerrainName
Definition: ifSaveComplete.h:161
DtReal mySimTime
Definition: ifSaveComplete.h:155
DtU32 myRandomNumberSeed
Definition: ifSaveComplete.h:142
Definition: ifSaveComplete.h:18
DtFilename myOrbatFilename
Definition: ifSaveComplete.h:150
DtFilename myOrderOfBattleFileName
Definition: ifSaveComplete.h:148

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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