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include
vrfGuiCore
laserDesignatorStateObject.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2018 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrfGuiCore/vrfGuiCore.h
>
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#include <
vrfGuiCore/laserDesignatorState.h
>
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#include <
vrvCore/DtSimStateObject.h
>
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#include <
vrvCore/DtSimEntry.h
>
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namespace
makVrf
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{
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class
DT_DLL_VRFGUICORE
DtLaserDesignatorStateObject
:
public
makVrv::DtSimStateObject
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{
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public
:
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DtLaserDesignatorStateObject
(
makVrv::DtDe
& de,
makVrv::DtUniqueID
id
);
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virtual
~
DtLaserDesignatorStateObject
();
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void
setState(
DtLaserDesignatorState
& state);
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protected
:
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DtLaserDesignatorState
*
myLaserDesignatorState
;
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};
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}
makVrf::DtLaserDesignatorStateObject
This creates the DtLaserDesignatorState and adds it to a DtSimEntry. Also sets the values of the DtLa...
Definition:
laserDesignatorStateObject.h:25
DT_DLL_VRFGUICORE
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition:
vrfGuiCore.h:25
vrfGuiCore.h
makVrf::DtLaserDesignatorStateObject::myLaserDesignatorState
DtLaserDesignatorState * myLaserDesignatorState
Definition:
laserDesignatorStateObject.h:41
DtSimEntry.h
Contains makVrv::DtSimEntry class.
laserDesignatorState.h
DtSimStateObject.h
Contains makVrv::DtSimStateObject class.
makVrv::DtSimStateObject
A DtSimStateObject is the base class for all simulation state objects.
Definition:
DtSimStateObject.h:25
makVrv::DtDe
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition:
DtDe.h:70
unsigned long long
makVrf::DtLaserDesignatorState
Definition:
laserDesignatorState.h:26
Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (
www.mak.com
)