9 #include <matrix/vlVector.h>
10 #include <vlutil/vlString.h>
Class Description: DtVrfSimulationObjectGroupGeometry is a specialized that class will calculate obje...
Definition: vrfSimulationObjectGroupGeometry.h:50
class DtLocalObjectManager:
Definition: localObjectManager.h:151
DtLoadScenarioData(const DtLoadScenarioData &orig)
Definition: loadScenarioData.h:42
DtLocalObjectManager * localObjectManager
Definition: loadScenarioData.h:55
DtImportScenarioData(const DtImportScenarioData &orig)
Definition: loadScenarioData.h:24
DtImportScenarioData()
Definition: loadScenarioData.h:23
Structure that is used during scenario import to determine what to do with the import data...
Definition: loadScenarioData.h:21
std::vector< DtLocalObject * > objectsAdded
Definition: loadScenarioData.h:50
unsigned int importFlags
Definition: loadScenarioData.h:31
DtVector geocentricOffsetLocation
Definition: loadScenarioData.h:33
std::map< int, DtlObjPtr > sortedByEntityId
Definition: loadScenarioData.h:51
DtString deconflictingName
Definition: loadScenarioData.h:30
bool threadScenarioLoad
Definition: loadScenarioData.h:53
bool orderOfBattleObjectsAddedToOrbatByDefault
Definition: loadScenarioData.h:52
bool creatingSimulationObjectGroup
Definition: loadScenarioData.h:27
This is a two way structure. It will contain read data (import) and output dat objects created...
Definition: loadScenarioData.h:39
DtImportScenarioData importData
Definition: loadScenarioData.h:48
int importForce
Definition: loadScenarioData.h:32
bool importingScenario
Definition: loadScenarioData.h:47
double offsetRotation
Definition: loadScenarioData.h:34
bool reuseEntityIdentifiersOnScenarioLoad
Definition: loadScenarioData.h:44
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
std::vector< DtlObjPtr > objectsToCreate
Definition: loadScenarioData.h:54
DtLoadScenarioData(DtLocalObjectManager *lom)
Definition: loadScenarioData.h:41