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rangeItemLocalObjectFacade.h
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1 /*******************************************************************************
2 ** Copyright (c) 2021 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
10 
11 class DtRangeItem;
13 
16 {
17 public:
19 
22 
23  bool isUsable() const;
24  bool hasRangeRings() const { return isUsable(); };
25 
26  void addNextFrameRangeItem(const DtRangeItem&);
27  void removeNextFrameRangeItem(int index);
28  void setNextFrameRangeItems(const DtRangeItems&);
29  DtRangeItems& nextFrameRangeItems();
30  void clearNextFrameRangeItems();
31  void updateMaximumSensorRangeRing();
32 
34  void disableRangeRingPublishing(bool);
36  void setRangeRingsParametersPublisherTickRate(double d);
37 
38 protected:
39  virtual DtLocalObject* localObject() const = 0;
40  virtual void setupDecorator();
41 
42 protected:
44 };
45 
DtLocalObjectFacade< DtRangeItemSimObjectFacadeInterface, DtRangeItemLocalObjectFacadeInterface > DtRangeItemLocalObjectFacade
Definition: rangeItemLocalObjectFacade.h:46
bool hasRangeRings() const
Definition: rangeItemLocalObjectFacade.h:24
This class will contain the range ring item publisher that can be used to publish range ring items (d...
Definition: rangeItemDecorator.h:14
Definition: rangeItem.h:149
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
If inheriting from a base sim object proxy.
Definition: localObjectFacadeBase.h:32
Definition: rangeItem.h:206
DtRangeItemLocalObjectDecorator * myRangeItemLocalDecorator
Definition: rangeItemLocalObjectFacade.h:43
The DtRangeItemLocalObjectFacadeInterface class deals with range ring items for objects that support ...
Definition: rangeItemLocalObjectFacade.h:15
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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