39 operator const DtSimObject* ()
const {
return mySimObject.get(); };
40 const DtUUID& uuid()
const;
50 bool operator < (
const DtUUID& rhs )
const;
58 bool isDeleted()
const;
91 bool isValid()
const {
return myObjectReference.isValid(); };
92 bool isDeleted()
const {
return myObjectReference.isDeleted(); };
UUID is a unique ID wrapper class.
Definition: rwUUID.h:229
const DtSimulationServices * mySimulationServices
Definition: simObjectReference.h:104
virtual void postGetSelf()
Called after either version of getSelf (mtl or environment). Default is no-op.
bool isDeleted() const
Definition: simObjectReference.h:92
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
DT_DLL_terrainCS bool operator==(const DtDegMinSec &lhs, const DtDegMinSec &rhs)
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
DtSimObjectReference myObjectReference
Definition: simObjectReference.h:105
Description: Readable, Writable uuid string. Use this class in order to convert from object marking t...
Definition: rwUUID.h:431
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: simObjectReference.h:74
std::shared_ptr< const DtSimObject > mySimObject
Definition: simObjectReference.h:69
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtRwUUID & operator=(const DtRwUUID &orig)
bool operator>(const DtObjectType &lhs, const DtSimulationModelSetLoader::EntityData &rhs)
Definition: simulationModelSetLoader.h:1315
bool isValid() const
Definition: simObjectReference.h:91
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
This class is the central access point for all current-frame state of all objects in the simulation i...
Definition: simObjectManager.h:42
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:79
virtual void setUUID(const DtRwUUID &u)