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topLevelComponentSystem.h
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1 /*******************************************************************************
2 ** Copyright (c) 2007 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
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14 
16 
24 {
25 private:
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32 
33 public:
35  DtSimulationServices* simManager);
36 
37  virtual ~DtTopLevelComponentSystem();
38 
39  virtual bool init();
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43 
45  virtual const DtSimResourceManager& resourceManager() const;
47 
48 protected:
50 };
virtual bool init()
A DtComponentSystem is a collection of DtSimComponents that are associated with each other...
Definition: componentSystem.h:35
class DtSimResourceManager:
Definition: simResourceManager.h:38
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtSimResourceManager & resourceManager()
DtSimResourceManager * myResouceManager
Definition: topLevelComponentSystem.h:49
A specialized version of DtComponentSystem that is used as the root of the all the systems on a DtLoc...
Definition: topLevelComponentSystem.h:23
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
Descriptor for a DtComponentSystem. Specified a system being added to an entity. This does not actual...
Definition: componentSystemDescriptor.h:23
DtComponentSystem & operator=(const DtComponentSystem &orig)
Not Implemented.
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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