11 class DtReflectedPropulsionNoise;
15 class DtUnderwaterAcousticsStateComponent;
41 bool publishObject =
true);
57 virtual void updateComponent();
Class Description: DtUnderwaterAcousticsRemoteNetInterface.
Definition: underwaterAcousticsRemoteNetInterface.h:21
DtReflectedPropulsionNoise * myUnderwaterAcoustics
Definition: underwaterAcousticsRemoteNetInterface.h:61
Definition: remoteStateComponentNetInterface.h:23
class DtVrlinkNetworkInterface:
Definition: vrlinkNetworkInterface.h:62
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:336
Class Description: DtSimObjectNetInterface.
Definition: simObjectNetInterface.h:48
#define DT_DLL_vrlinkNetworkInterface
This file is used to determine how to build.
Definition: vrlinkNetworkInterfaceDefines.h:24
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: underwaterAcousticsStateComponent.h:106
DtUnderwaterAcousticsStateComponent * myUnderwaterAcousticsComponent
Definition: underwaterAcousticsRemoteNetInterface.h:60
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:282