28 virtual void setupFrom(
const std::vector<DtEntityType>& data);
30 virtual void setReadOnly(
bool b);
37 virtual void acceptChanges();
43 virtual bool canBeSubvariantOf(
const std::string& subvariant,
const std::string& variant)
const;
46 virtual void setPreserveVisualData(
bool);
49 return myPreserveVisualData;
54 virtual void selectionMethodologyChanged(
int row);
55 virtual void updateVariantsAllBut(
int row);
56 virtual void updateSubvariant(
int row);
57 virtual void finalize(
bool changeGlobally);
62 virtual bool anythingCanBeVariant();
65 virtual void selectionMethodologyChanged();
IMGUI_API bool Combo(const char *label, int *current_item, const char *const items[], int items_count, int popup_max_height_in_items=-1)
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:33