14 #include <vrvOsg/DtOsgObserverObjectClasses.hpp>
16 class DtSimulationAddress;
20 class DtVrfSimBackendManager;
21 class DtVrfBackendState;
41 virtual void tick(
double simTime);
45 virtual void slot_selectedBackendChanged(
const DtSimulationAddress&,
const DtSimulationAddress& addr);
Definition: vrfBackendState.h:69
DtVrfSimBackendManager * myBackendManager
Definition: vrfOsgObserverObject.h:48
Abstract base class for object updaters.
Definition: DtAgentUpdateResolverInterface.h:20
Definition: vrfOsgObserverObject.h:23
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
DtVrfBackendState * myCurrentBackend
Definition: vrfOsgObserverObject.h:49
Definition: vrfOsgObserverObject.h:35
Abstract base class for the scene object creators. SceneObject creators do not actually create scene ...
Definition: DtAgentCreator.h:27
Maintains and signals state of the simulation engines that are currently connected to the GUI...
Definition: vrfSimBackendManager.h:77
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
This abstract base class defines the interface for OS-specific keyboard and mouse event listeners...
Definition: DtOsgObserverObject.h:48