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vrfTacticalGraphicsSettingsLogic.h
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1 /******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
16 
17 namespace makVrf
18 {
20  {
21  public:
22  //CTOR
24  makVrv::DtPersistenceControlsInterface& persistenceControls,
26 
27  //DTOR
29 
30  virtual void slot_onShowActiveEnvironmentalsChanged(bool);
31 
32  protected:
33  virtual void sendSettingsToGui();
34  virtual void slot_onSpotReportOptionsChanged();
35 
36  protected:
38  };
39 
41  {
42  public:
45 
48  };
49 }
Definition: vrfTacticalGraphicsSettingsLogic.h:19
Interface for the tactical graphics settings GUI.
Definition: DtTacticalGraphicsSettingsInterface.h:21
Contains makVrv::DtTacticalGraphicsSettingsLogic class.
#define DT_DLL_VRFGUISETTINGSWIDGETS
Definition: vrfGuiSettingsWidgets.h:22
Creator for registering the tactical graphic settings logic.
Definition: DtTacticalGraphicsSettingsLogic.h:76
Abstract interface for controlling persistence of state in a dialog.
Definition: DtPersistenceControlsInterface.h:20
Definition: vrfTacticalGraphicsSettingsLogic.h:40
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
makVrv::DtSignalConnectionManager myConnections
Definition: vrfTacticalGraphicsSettingsLogic.h:37
Base class to provide boost signal/slot management.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Logic for the tactical graphics settings GUI.
Definition: DtTacticalGraphicsSettingsLogic.h:26

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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