33 const DtString& rwName = DtString::nullString(),
38 const DtString& rwName = DtString::nullString(),
49 const DtString& rwName = DtString::nullString(),
56 virtual DtWarheadType warhead()
const;
59 virtual void setWarhead(DtWarheadType wh);
62 virtual DtDetonatorFuze fuze()
const;
65 virtual void setFuze(DtDetonatorFuze fuze);
73 virtual void setAttacker(
const DtUUID&);
82 virtual void setTarget(
const DtUUID& target);
85 virtual void setLaserCode(
int code);
89 virtual int laserCode()
const;
92 virtual void setTargetLocation(
const DtVector& targetLocation);
96 virtual const DtVector& targetLocation()
const;
99 virtual DtReal detonationProximity()
const;
102 virtual void setDetonationProximity(DtReal proximity);
105 virtual void setDetonationTime(DtReal time);
108 virtual DtReal detonationTime()
const;
111 virtual void setArmed(
bool arm);
114 virtual bool armed()
const;
118 virtual void setCurrentMunition(
const DtSimMunition& currentMunition);
124 virtual void setDetonationAltitude(
double alt);
125 virtual double detonationAltitude()
const;
128 virtual void setUsingPredeterminedHit(
bool predetermined);
131 virtual bool usingPredeterminedHit()
const;
135 virtual void setHitsTarget(
bool hits);
139 virtual bool hitsTarget()
const;
UUID is a unique ID wrapper class.
Definition: rwUUID.h:229
DtSimMunition myCurrentMunition
Definition: warheadDetonationActuatorPSR.h:150
DtRwReal myDetonationTime
For timed detonations.
Definition: warheadDetonationActuatorPSR.h:153
DtRwReal myDetonationProximity
For proximity detonation:
Definition: warheadDetonationActuatorPSR.h:158
DtRwBoolean myAmArmed
Definition: warheadDetonationActuatorPSR.h:151
DtRwInt myTrackingMode
Current tracking mode (based on DtTargetTrackingMode)
Definition: warheadDetonationActuatorPSR.h:160
DtRwInt myFuze
Definition: warheadDetonationActuatorPSR.h:149
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
DtRwBoolean myUsingPredeterminedHit
Definition: warheadDetonationActuatorPSR.h:164
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
This file contains the class declaration for the.
DtRwReal myDetonationAltitude
Definition: warheadDetonationActuatorPSR.h:163
DtRwSimObjectReference myAttacker
Stores the writable name of the attacker.
Definition: warheadDetonationActuatorPSR.h:155
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: simObjectReference.h:74
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtTargetTrackingMode
Enumerations of the different tracking modes for the DtBombController.
Definition: bombPSR.h:20
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
DtRwBoolean myHitsTarget
Definition: warheadDetonationActuatorPSR.h:165
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtRwInt myLaserCode
Definition: warheadDetonationActuatorPSR.h:161
const char int mode
Definition: ioapi.h:38
class DtWarheadDetonationActuatorPSR:
Definition: warheadDetonationActuatorPSR.h:27
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
DtSimMunition class.
Definition: simMunition.h:31
DtRwSimObjectReference myTarget
Definition: warheadDetonationActuatorPSR.h:156
DtRwVector myTargetLocation
Definition: warheadDetonationActuatorPSR.h:162
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86