VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Dt2DEffect.h
Go to the documentation of this file.
1 /*****************************************************************************
2  * Copyright (c) 2022 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvGraphics/DtEffect.h>
13 
14 namespace makVrv
15 {
16 
20  {
21  public:
22 
24  Dt2DEffect(const std::string& dataPath, const std::string& strDefines);
25 
27  virtual ~Dt2DEffect();
28 
31  virtual void setCamera( bool geocentric, float geocentricAlpha,
32  const double position[3]
33  , const double positionMatrix[16]
34  , const double projectionMatrix[16]
35  , const int viewport[4]) = 0;
36 
38  virtual void setGroupCount( unsigned int count ) = 0;
39 
40  };
41 
42 }
Contains makVrv::DtEffect class.
#define DT_DLL_VRVGRAPHICS
Contains DLL export macros.
Definition: vrvGraphics.h:19
The base class for a programmable pipeline render effect.
Definition: DtEffect.h:20
The 2D effect is an abstract interface for effects used to render in 2D.
Definition: Dt2DEffect.h:19

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)