20 class DtDisplayConfiguration;
21 class DtWindowConfiguration;
22 class DtWindowManager;
23 class DtDisplayProctor;
42 void realizeConfiguration();
51 virtual bool destroyWindow(
const std::string& displayName,
const std::string& windowName );
54 virtual bool modifyWindow(
const std::string& displayName,
const std::string& windowName,
68 static const char* className();
76 virtual bool isVisibleAndCloseToCamera(
78 float sphereCenterX,
float sphereCenterY,
float sphereCenterZ,
79 float upX,
float upY,
float upZ)
const;
DtWindowManager * myWindowManager
Definition: DtDisplay.h:84
Component which knows how to make windows.
Definition: DtWindowManager.h:31
Component which owns how the application is displayed.
Definition: DtDisplay.h:27
The abstract Window engine handler.
Definition: DtDisplayProctor.h:27
This owns a list of channel configurations.
Definition: DtWindowConfiguration.h:26
DtDisplayConfiguration & myDisplayConfiguration
Definition: DtDisplay.h:85
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
This owns a list of window configurations.
Definition: DtDisplayConfiguration.h:43
static const char * myClassName
Definition: DtDisplay.h:87
DtDisplayProctor * myDisplayProctor
Definition: DtDisplay.h:86
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtDe & de()
Definition: DtDisplay.h:70
DtDe & myDe
Definition: DtDisplay.h:83
Contains DLL export macros.