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DtEntityStateObject.h
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1 /******************************************************************************
2 ** Copyright (c) 2009 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #ifndef DtEntityStateObject_H_
11 #define DtEntityStateObject_H_
12 
13 #include <vrvCore/vrvCore.h>
15 #include <vrvCore/DtEntityState.h>
16 #include <vrvCore/DtSimEntry.h>
17 
18 namespace makVrv
19 {
20 
26  {
27 
28  public:
29 
32 
34  virtual ~DtEntityStateObject();
35 
38  void setState(DtVrlinkSimulatedEntityState& state);
39 
40  protected:
42  };
43 }
44 
45 #endif
46 
DtVrlinkSimulatedEntityState * myEntityState
Definition: DtEntityStateObject.h:41
Contains makVrv::DtSimEntry class.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv::DtVrlinkSimulatedEntityState class.
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtSimStateObject class declaration.
A DtSimStateObject is the base class for all simulation state objects.
Definition: DtSimStateObject.h:27
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
This creates the DtEntityState and adds it to a DtSimEntry. Also sets the values of the DtEntityState...
Definition: DtEntityStateObject.h:25
Contains DLL export macros.

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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