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DtFxParticleCollisionObjectUpdater.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 VT MAK
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvFx/vrvFx.h>
14 
15 namespace makVrv
16 {
17  class DtFxParticleCollisionObjectModel;
18 
29  {
30  public:
35 
38 
39  private:
44 
45  public:
46 
51  virtual void update(DtTime tNow);
52 
53  protected:
54 
57  virtual DtFxParticleCollisionObjectModel* collisionObjectModel();
58  };
59 }
Updater for a particle collision object.
Definition: DtFxParticleCollisionObjectUpdater.h:28
#define DT_DLL_VRVFX
Definition: vrvFx.h:20
Contains DLL export macros.
A the particle system collision object that has vrvFx specific code.
Definition: DtFxParticleCollisionObjectModel.h:27
Contains the declaration for makVrv::DtParticleCollisionObjectUpdater.
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
Abstract particle collision object updater interface.
Definition: DtParticleCollisionObjectUpdater.h:26

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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