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DtIndirectBindlessVertexFormat.h
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1 /*****************************************************************************
2  * Copyright (c) 2021 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 
11 #pragma once
12 
13 #include <vrvOsg/vrvOsg.h>
14 
15 #include <vrvMath/DtVector4.h>
16 #include <vrvMath/DtVector3.h>
17 #include <vrvMath/DtVector2.h>
18 
19 
20 namespace makVrv
21 {
25  {
30  };
31 }
2 dimensional vector
4 dimensional vector
Vector3_32 vertex
Definition: DtIndirectBindlessVertexFormat.h:26
3 dimensional vector
This is the structure of the interleaved vertex for bindless rendering.
Definition: DtIndirectBindlessVertexFormat.h:24
Vector3_32 normal
Definition: DtIndirectBindlessVertexFormat.h:27
Contains DLL export macros.
Vector2_32 textureCoord
Definition: DtIndirectBindlessVertexFormat.h:29
DtVector4< unsigned char > color
Definition: DtIndirectBindlessVertexFormat.h:28

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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