Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
DtIndirectTexturePrototypeManager & myTexturePrototypeManager
Definition: DtIndirectDefaultTexturesContainer.h:111
This class manages DtIndirectTexturePrototypes during the lifetime of the application.
Definition: DtIndirectTexturePrototypeManager.h:86
DtDe & myDe
Definition: DtIndirectDefaultTexturesContainer.h:95
osg::ref_ptr< osg::Texture > myDefaultTextureOsg
Definition: DtIndirectDefaultTexturesContainer.h:97
loads and contains various core default textures used by the indirect system
Definition: DtIndirectDefaultTexturesContainer.h:30
VRV/Indirect uses its own texture paradigm: DtIndirectTexturePrototype, which is a 'template' for mak...
Definition: DtIndirectTexturePrototype.h:53
static const std::string theClassName
Definition: DtIndirectDefaultTexturesContainer.h:113