30 const std::string& textureMapName,
const std::string& textureCoordName);
34 const std::string& textureMapName,
const std::string& textureCoordName, osgEarth::VirtualProgram::FunctionLocation funcLoc);
std::string myTextureCoordName
Definition: DtIndirectEffectTextureShader.h:69
Contains info about the shader file, execution priority and name of the shader corresponding to a par...
Definition: DtIndirectEffectTextureShader.h:25
std::string myTextureMapName
Definition: DtIndirectEffectTextureShader.h:68
std::string myName
Definition: DtIndirectEffectTextureShader.h:64
std::string myShaderFile
Definition: DtIndirectEffectTextureShader.h:65
float myExecPriority
Definition: DtIndirectEffectTextureShader.h:66
osgEarth::VirtualProgram::FunctionLocation myFragFuncLoc
Definition: DtIndirectEffectTextureShader.h:67