50 virtual void update(
DtTime tNow );
54 virtual void setInputPositions(
const std::vector<DtVector>& positions );
60 virtual void setOutputPositions(
const std::vector<DtVector>& positions );
64 virtual void setInputOrientations(
const std::vector<DtTaitBryan>& orientations );
70 virtual void setOutputOrientations(
const std::vector<DtTaitBryan>& orientations );
Scene Object Updater.
Definition: DtSceneObjectUpdater.h:40
std::vector< DtVector > myInputPositions
Input positions.
Definition: DtMultiPointSceneObjectUpdater.h:74
Contains the declaration for makVrv::DtSceneObjectUpdater.
Multi Point Scene Object Updater.
Definition: DtMultiPointSceneObjectUpdater.h:33
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains the declaration for makVrv::DtTickable.
Contains makVrv::DtUniqueID type.
std::vector< DtTaitBryan > myInputOrientations
Definition: DtMultiPointSceneObjectUpdater.h:75
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
Contains DLL export macros.