std::list< int > KeyList
Definition: DtOsgTextureKeyHolder.h:29
A Referenced texture key holder for terrain nodes. When a terrain patch is loaded, a visitor finds all the filenames of all the textures applied to terrain nodes, puts them in a map, and stores the key to the filename in the node's userData via DtOsgTextureKeyHolder objects.
Definition: DtOsgTextureKeyHolder.h:25
KeyList myTextureKeys
Definition: DtOsgTextureKeyHolder.h:43