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DtOverlayRectangleModel.h
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1 /******************************************************************************
2 ** Copyright (c) 2023 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 
11 #pragma once
12 
14 
15 namespace makVrv
16 {
20  {
21  public:
24 
26  virtual ~DtOverlayRectangleModel();
27 
29  virtual void setDimensions(double width, double length, double altOffset) = 0;
30 
31  // {@
32 
34  virtual void setOrientation(const DtTaitBryan& ori);
35 
37  };
38 }
Distributed model for drawing rectangles on the overlay layer.
Definition: DtOverlayRectangleModel.h:19
Contains makVrv::DtOverlayPolygonModel class.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
DT_DLL_VRVCORE double length(const makVrv::DtCoordinateSystem &, const std::vector< DtVector > &vertices)
Returns the total distance of a segmented line defined by the provided vector of vertices. Coordinates are in local database coordinates. The coordinate system is used to convert between the local database coordinates and geocentric. All distance is in 2D – the Z value is ignored.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
OSG implementation of overlay polygon model.
Definition: DtOverlayPolygonModel.h:33

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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