20 struct DtRotorWashState;
21 class DtDynamicOceanObjectManager;
48 const std::string& modelDef);
68 virtual void setRotorDiameter(
DtUniqueID helicopterID,
73 virtual void setDefaultRotorDiameter(
DtUniqueID helicopterID,
78 virtual void setRotorWindSpeed(
DtUniqueID helicopterID,
79 DtUniqueID rotorWashID,
double rotorWindSpeed);
83 virtual void setDefaultRotorWindSpeed(
DtUniqueID helicopterID,
84 DtUniqueID rotorWashID,
double rotorWindSpeed);
90 virtual void update(
DtTime tNow );
94 virtual DtTime lastUpdateTime()
const;
97 virtual int numHelicopters();
100 virtual void helicopterIDs(std::vector<DtUniqueID>& heliIDs);
125 virtual bool lockOceanHeightData(
void);
127 virtual bool unlockOceanHeightData(
void);
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
std::map< DtUniqueID, DtRotorWashSet * > HeliRotorWashMap
Definition: DtRotorWashManager.h:130
HeliRotorWashMap myHeliToRWMap
Map unique helicopter to multiple model agents Maps like this: DtUniqueID heilID -> DtRotorWashSet ->...
Definition: DtRotorWashManager.h:141
An abstract base class for objects that require updates. This object automatically adds itself to a D...
Definition: DtTickable.h:26
Manager that provides direct access to the dynamic ocean objects in use within a display engine...
Definition: DtDynamicOceanObjectManager.h:27
Holds the set of rotorwash effects for a helicopter. Creates a.
Definition: DtRotorWashSet.h:31
Contains makVrv::DtVirtualBaseClass class.
Creator for DtRotorWashManager class.
Definition: DtRotorWashManager.h:150
DtDynamicOceanObjectManager & myDynamicOceanObjectManager
Definition: DtRotorWashManager.h:143
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Manager for updating the rotorwashes. DtRotorWashManager is managed by.
Definition: DtRotorWashManager.h:34
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains the declaration for makVrv::DtTickable.
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtDe & myDe
The display engine.
Definition: DtRotorWashManager.h:133
std::vector< std::pair< DtRotorWashSet *, const DtRotorWashState * > > myRotorWashSetScratchPad
Definition: DtRotorWashManager.h:144