21 class DtAerodromeRenderer;
46 virtual void addMarking(
const osg::Vec3Array& verts,
const osg::Vec2Array& texCoords);
49 virtual void addDesignator(
const osg::Vec3Array& verts,
const osg::Vec2Array& texCoords);
52 virtual void setTerrainCleared(
bool flag);
55 virtual bool terrainCleared()
const;
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
osg::ref_ptr< osg::Vec3Array > myDesignatorVerts
Definition: DtRunwayMarkingNode.h:67
osg::ref_ptr< osg::Vec2Array > myDesignatorTexCoords
Definition: DtRunwayMarkingNode.h:68
Definition: DtAerodromeRenderer.h:34
std::string myIcao
Definition: DtRunwayMarkingNode.h:61
Definition: DtRunwayMarkingNode.h:23
DtAerodromeRenderer & myRenderer
Definition: DtRunwayMarkingNode.h:62
bool myTerrainCleared
Definition: DtRunwayMarkingNode.h:70
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
osg::ref_ptr< osg::Vec3Array > myMarkingVerts
Definition: DtRunwayMarkingNode.h:64
osg::ref_ptr< osg::Vec2Array > myMarkingTexCoords
Definition: DtRunwayMarkingNode.h:65
DtDe & myDe
Definition: DtRunwayMarkingNode.h:59