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DtSceneProctor.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #ifndef DtSceneProctor_H_
11 #define DtSceneProctor_H_
12 
13 #include <vrvCore/vrvCore.h>
14 #include <vrvCore/DtProctor.h>
15 
16 #include <string>
17 
18 namespace makVrv
19 {
20 
21  class DtDe;
22 
27  {
28  public:
29 
30  //Functions called by this proctor.
32  {
33  _SPECIAL_UPDATESCENE = 0,
34  };
35 
37  friend class DtSceneProxy;
38 
40  DtSceneProctor(DtDe& de);
41 
43  virtual ~DtSceneProctor();
44 
48  static DtSceneProctor& instance(DtDe& de);
49 
50  protected:
51 
53  static void handle_updateScene( DtProctor* proctor,DtMessage& msg);
54 
55  };
56 }
57 
58 #endif
59 
The IGI Message. Is easily encoded and decoding using stream operators. It also provides validation d...
Definition: DtMessage.h:30
Base class for Proctor classes.
Definition: DtProctor.h:21
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv::DtProctor class.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
FunctionId
Definition: DtSceneProctor.h:31
The abstract scene handler defines the abstract IGI interface for controlling the scene...
Definition: DtSceneProctor.h:26
Contains DLL export macros.

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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