44 virtual Vector4_32 ambientColor(
const osg::Camera* osgCamera)
const;
47 virtual Vector4_32 diffuseColor(
const osg::Camera* osgCamera)
const;
50 virtual Vector3_32 lightPosition(
const osg::Camera* osgCamera)
const;
57 static const std::string& theClassName();
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Definition: DtSkyObjectManager.h:30
An OSG implementation of the sky.
Definition: DtOsgSkyObject.h:28
Contains makVrv::DtVirtualBaseClass class.
boost::signalslib::signal< void(DtOsgSkyObject *)> signal_skyObjectToBeRemoved
Definition: DtSkyObjectManager.h:60
boost::signalslib::signal< void(DtOsgSkyObject *)> signal_skyObjectAdded
Definition: DtSkyObjectManager.h:59
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72