10 #ifndef DtTdbPropAdder_H_
11 #define DtTdbPropAdder_H_
27 class DtAgentManagerInterface;
30 class DtCoordinateSystem;
56 bool matchPairWithNode(
const std::string& field,
const std::string& value,
const DtNetworkNode& node);
64 bool validPoint(
const DtPoint& point)
const;
67 virtual void slot_coordinateSystemChanged();
std::string myFileName
Definition: DtTdbPropAdder.h:71
Contains makVrv::DtPropAdder class.
DtDe & myDe
Definition: DtTdbPropAdder.h:88
The DtPropAdder will create props from feature files containing prop point features and add them to t...
Definition: DtPropAdder.h:29
The DtTerrainlayer is the base implementation of a layer of data which makes up the terrain...
Definition: DtTerrainLayer.h:33
Definition: networkNode.h:38
Contains DLL export macros.
Record of a rule used to add props to a feaure layer.
Definition: DtAddPropsRuleRecord.h:23
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
The DtPropAdder will create props from feature files containing prop point features and add them to t...
Definition: DtTdbPropAdder.h:34
Creator class for creating a DtPropAdder.
Definition: DtPropAdder.h:53
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
Base class to provide boost signal/slot management.
Contains makArchives::DtAddPropsRuleRecord class.
DtSignalConnectionManager myConnections
Definition: DtTdbPropAdder.h:72
Creator for registering the DtTdbPropAdder with the display engine.
Definition: DtTdbPropAdder.h:80
#define DT_DLL_VRVTERRAIN
Definition: vrvTerrain.h:19
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72