16 #include <osg/ref_ptr>
29 class DtTritonDrawable;
30 class DtTritonManager;
31 class DtHeightMapSuperManager;
49 virtual void updateImguiAndConstantsOffOfImgui(
DtTritonManager& tritonManager,
bool heightMapEnabled);
52 virtual void updateImguiHeightMapDebugOverlay(osg::RenderInfo& renderInfo);
std::vector< osg::ref_ptr< const osg::Texture > > myDebugVisualsTextures
Definition: DtTritonImGuiHelper.h:58
osg::ref_ptr< osg::Texture > myDebugHeightMapVisualTexture
Definition: DtTritonImGuiHelper.h:60
DtHeightMapSuperManager & myHeightMapSuperManager
Definition: DtTritonImGuiHelper.h:63
Contains DLL export macros.
DtDe & myDe
Definition: DtTritonImGuiHelper.h:55
#define DT_DLL_VRVTRITON
Definition: vrvTriton.h:19
bool myShowDebugHeightMapOverlay
Definition: DtTritonImGuiHelper.h:61
Definition: DtTritonManager.h:49
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
std::vector< osg::ref_ptr< osg::Camera > > myDebugVisualsCameras
Definition: DtTritonImGuiHelper.h:57
Definition: DtTritonImGuiHelper.h:33
osg::ref_ptr< osg::Camera > myDebugHeightMapCamera
Definition: DtTritonImGuiHelper.h:59
A class to manage multiple DtHeightMapManager(s) (one per camera)
Definition: DtHeightMapSuperManager.h:55